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70 changes: 70 additions & 0 deletions src/debug_render/configuration.rs
Original file line number Diff line number Diff line change
@@ -1,6 +1,76 @@
use crate::prelude::*;
use bevy::{color::palettes::css::*, prelude::*};

#[derive(Resource, Reflect, Clone, Copy)]
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
#[cfg_attr(feature = "serialize", reflect(Serialize, Deserialize))]
#[reflect(Resource)]
/// A global configuration resource for enabling/disabling debug render systems.
///
/// This resource can be used to toggle debug rendering systems at runtime.
/// For example, to disable AABB rendering:
///
/// ```no_run
#[cfg_attr(feature = "2d", doc = "use avian2d::prelude::*;")]
#[cfg_attr(feature = "3d", doc = "use avian3d::prelude::*;")]
/// use bevy::prelude::*;
///
/// fn disable_aabb(mut config: ResMut<PhysicsDebugRenderConfig>) {
/// config.enable_aabb = false;
/// }
/// ```
pub struct PhysicsDebugRenderConfig {
/// Enable rendering of rigid body axes.
pub enable_axes: bool,
/// Enable rendering of collider AABBs.
pub enable_aabb: bool,
/// Enable rendering of BVH tree nodes.
pub enable_bvh: bool,
/// Enable rendering of collider wireframes.
pub enable_colliders: bool,
/// Enable rendering of contact points and normals.
pub enable_contacts: bool,
/// Enable rendering of joints.
pub enable_joints: bool,
/// Enable rendering of raycasts.
pub enable_raycasts: bool,
/// Enable rendering of shapecasts.
pub enable_shapecasts: bool,
/// Enable rendering of simulation islands.
pub enable_islands: bool,
}

impl Default for PhysicsDebugRenderConfig {
fn default() -> Self {
Self {
enable_axes: true,
enable_aabb: true,
enable_bvh: true,
enable_colliders: true,
enable_contacts: true,
enable_joints: true,
enable_raycasts: true,
enable_shapecasts: true,
enable_islands: true,
}
}
}

impl PhysicsDebugRenderConfig {
/// Enable or disable all of the debug rendering systems.
pub fn set_all(&mut self, enabled: bool) {
self.enable_axes = enabled;
self.enable_aabb = enabled;
self.enable_bvh = enabled;
self.enable_colliders = enabled;
self.enable_contacts = enabled;
self.enable_joints = enabled;
self.enable_raycasts = enabled;
self.enable_shapecasts = enabled;
self.enable_islands = enabled;
}
}

/// Gizmos used for debug rendering physics. See [`PhysicsDebugPlugin`]
///
/// You can configure what is rendered by inserting the [`PhysicsGizmos`] configuration group
Expand Down
50 changes: 37 additions & 13 deletions src/debug_render/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,9 @@ use bevy::{
/// You can configure the [`PhysicsGizmos`] retrieved from `GizmoConfigStore` for the global configuration
/// and the [`DebugRender`] component for entity-level configuration.
///
/// The plugin also initializes the [`PhysicsDebugRenderConfig`] resource, which lets you
/// enable or disable individual debug render systems at runtime. All systems are enabled by default.
///
/// # Example
///
/// ```no_run
Expand Down Expand Up @@ -86,11 +89,26 @@ use bevy::{
/// ));
/// }
/// ```
///
/// # Runtime Configuration
///
/// To toggle debug render systems at runtime, use the [`PhysicsDebugRenderConfig`] resource:
///
/// ```no_run
#[cfg_attr(feature = "2d", doc = "use avian2d::prelude::*;")]
#[cfg_attr(feature = "3d", doc = "use avian3d::prelude::*;")]
/// use bevy::prelude::*;
///
/// fn disable_aabb(mut config: ResMut<PhysicsDebugRenderConfig>) {
/// config.enable_aabb = false;
/// }
/// ```
#[derive(Default)]
pub struct PhysicsDebugPlugin;

impl Plugin for PhysicsDebugPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<PhysicsDebugRenderConfig>();
app.init_gizmo_group::<PhysicsGizmos>();

let mut store = app.world_mut().resource_mut::<GizmoConfigStore>();
Expand All @@ -104,32 +122,38 @@ impl Plugin for PhysicsDebugPlugin {
config.line.width = 1.5;
}

macro_rules! configured {
($field:ident) => {
(|r: Res<PhysicsDebugRenderConfig>| r.$field)
};
}

app.add_systems(
PostUpdate,
(
debug_render_axes,
debug_render_aabbs,
debug_render_bvh,
debug_render_axes.run_if(configured!(enable_axes)),
debug_render_aabbs.run_if(configured!(enable_aabb)),
debug_render_bvh.run_if(configured!(enable_bvh)),
#[cfg(all(
feature = "default-collider",
any(feature = "parry-f32", feature = "parry-f64")
))]
debug_render_colliders,
debug_render_contacts,
debug_render_colliders.run_if(configured!(enable_colliders)),
debug_render_contacts.run_if(configured!(enable_contacts)),
// TODO: Refactor joints to allow iterating over all of them without generics
debug_render_constraint::<FixedJoint, 2>,
debug_render_constraint::<PrismaticJoint, 2>,
debug_render_constraint::<DistanceJoint, 2>,
debug_render_constraint::<RevoluteJoint, 2>,
debug_render_constraint::<FixedJoint, 2>.run_if(configured!(enable_joints)),
debug_render_constraint::<PrismaticJoint, 2>.run_if(configured!(enable_joints)),
debug_render_constraint::<DistanceJoint, 2>.run_if(configured!(enable_joints)),
debug_render_constraint::<RevoluteJoint, 2>.run_if(configured!(enable_joints)),
#[cfg(feature = "3d")]
debug_render_constraint::<SphericalJoint, 2>,
debug_render_raycasts,
debug_render_constraint::<SphericalJoint, 2>.run_if(configured!(enable_joints)),
debug_render_raycasts.run_if(configured!(enable_raycasts)),
#[cfg(all(
feature = "default-collider",
any(feature = "parry-f32", feature = "parry-f64")
))]
debug_render_shapecasts,
debug_render_islands.run_if(resource_exists::<PhysicsIslands>),
debug_render_shapecasts.run_if(configured!(enable_shapecasts)),
debug_render_islands.run_if(configured!(enable_islands)),
)
.after(TransformSystems::Propagate)
.run_if(|store: Res<GizmoConfigStore>| store.config::<PhysicsGizmos>().0.enabled),
Expand Down
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