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Walking Heart

Urbancase edited this page Dec 24, 2025 · 11 revisions

Walking Heart is a Main Stand that elongates the heels of its user, allowing them to anchor into the ground, walk on walls, and deliver devastating mid-ranged kicks.

Stand Abilities

Passive Abilities

Firm Swing

Makes all melee attacks critical while heels are planted by the "Heel Plant" skill.

Fall Absorb

Fall damage taken by the user is halved.

Skills

Attack Mode

Raises a leg forward, preparing to extend your heel as an attack, but preventing movement. Pressing left or right click will extend the heel, dealing damage and inflicting Bleed I for 15 seconds. While in Attack Mode, a meter replaces the EXP bar and gradually drains, decreasing significantly with each attack. When the meter is empty, no more kicks can be performed, and Attack Mode ends automatically. It cannot be reactivated until the meter is full. Kicks performed with left click cause knockback, while right-click kicks pull targets closer when struck. This attack can hit targets through walls.

Heel Plant

Extends your heels into the ground, granting immunity to most forms of knockback and activating "Firm Swing," which causes all melee attacks to be critical hits. While active, you can walk up and down one-block inclines without jumping or losing contact with the ground. Losing contact with the ground or taking enough hits of damage cancels the ability.

Wall Walking

Latches onto a wall using the "Heel Plant" skill, allowing it to be walked on. The skill can be activated in midair while facing a wall or on the ground while using the "Heel Plant" skill. In this context, a wall is any surface perpendicular to the current floor, meaning Wall Walking can be used to move onto the ceiling, another wall, or simply return to the ground. Jumping or losing contact with the current surface while wall walking will cause you to fall.

Corner Cut

Activates or deactivates "Corner Cutting," a mode that modifies Wall Walking. When active, the user cannot jump and moves 20% slower while Heel Plant is in use, and walking off an outside corner where two surfaces meet automatically rotates the user onto the next surface instead of causing them to fall. Corner Cutting makes Wall Walking considerably safer and grants additional movement options at the cost of speed, making it most valuable as a temporary movement tool or as a safety net for new users or when traversing risky terrain.

Dash Dash

Press C to dash, gaining a burst of speed in a single direction. If you time it well with a jump, you gain additional distance at the cost of a longer cooldown.

Stand Development and Unlocks

Stand EXP Sources

Ability Name: Icon: Experience Value:
Melee attacks (Heel Plant/Wall Walk) AttackMode 1
Heel Spike (Attack Mode) AttackMode 3 (EXP granted per entity hit)
Dash Dash 1 (20% chance)

Development Unlocks

Development
Level:
EXP Required: Unlocks:
Level: Cumulative: Skins: Skills:
1 0 0 N/A N/A
2 200 200 Model, Purple +1 Attack Mode Meter
3 400 600 Valentine, Verdant +1 Attack Mode Meter
4 800 1400 Pale, Gothic +1 Attack Mode Meter
Secret Conditional* Webbing None
*Use the hidden "V" skill that appears when holding 64 Cobwebs.

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