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Flesh (Flesh Chunk, Flesh Block, and Bucket of Melted Flesh)
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Source: | Tool Requirement: | Drops: |
|---|---|---|---|
Mob
Melting
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(Optional) |
Flesh Chunk x1 |
Flesh Blocks are created when a mob is killed while under the effect of Ratt's Melting effect. Flesh blocks impede the movement of non-Ratt users slowing them and, if higher than 2 layers, making them unable to jump. Flesh Blocks can be broken more quickly if using a sword and will drop a Flesh Chunk when broken. Ratt users can quickly harvest Flesh Blocks by right-clicking with an empty hand.
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Attributes: | Effects: | |
|---|---|---|---|---|
| Ratt User: | Hunger: |
8 ( |
No Effect | |
| Saturation: |
2.4 ( |
|||
| Other: | Hunger: |
4 ( |
Hunger (0:20) | |
| Saturation: |
2.4 ( |
|||
Flesh Chunks are produced when a Flesh Block is harvested or broken. Flesh Chunks can be eaten or placed on the ground to create a Flesh Block layer. To most players, flesh chunks restore some hunger and inflict the Hunger effect, but Ratt users restore more hunger and incur no penalties when eating Flesh Chunks.
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Source: | |
|---|---|---|
Empty Bucket
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Flesh Blocks (Up to 16)
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Buckets of Melted Flesh can be created by using an empty bucket on a Flesh Block. When filling a bucket, Flesh Blocks within a 5×5 square centered on the targeted block will be consumed to provide up to a total value of 16 Flesh Chunks. Right-clicking while holding a Bucket of Melted Flesh will release a Flesh Chunk projectile that creates Flesh Block tiles on the ground equal to the bucket’s total value (terrain can reduce this amount). If crouching, a projectile worth 8 Flesh Chunks will be launched instead. Flesh Chunk projectiles inflict Slowness II for 3 seconds when passing through entities. In situations where placing Flesh Block tiles is impossible, the projectile’s value will instead be dropped as items on impact.