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Update to latest version#5

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aaronjamt wants to merge 4 commits into
zeph-yr:masterfrom
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Open

Update to latest version#5
aaronjamt wants to merge 4 commits into
zeph-yr:masterfrom
aaronjamt:master

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@aaronjamt

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Thanks for making this mod, it makes playing the game possible for so many people that otherwise wouldn't be able to, as well as making it easier/more fun to play for people (like me) who don't like crouch walls.

These commits update the mod to support 1.40.0, the latest version of the game that supports mods at the time of writing. I haven't been able to test it in-game, but it compiles for that version and launching it in FPFC mode appears to work.

@SuisidleJr

SuisidleJr commented Feb 11, 2025

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Is it possible for you to compile a release DLL on the new fork. I don’t know how fast this will be implemented…

@puppy65po

puppy65po commented Jul 4, 2025

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Is it possible for you to compile a release DLL on the new fork. I don’t know how fast this will be implemented…

yeah, i really wanna be able to use it as well and i doubt their gonna ever implement this

@aaronjamt

aaronjamt commented Jul 4, 2025

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It'll probably have to be updated to 1.40.6 now. I gave up on using it, I mainly used it to disable crouch walls but I just use the no-fail modifier instead.

@puppy65po

puppy65po commented Jul 4, 2025

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It'll probably have to be updated to 1.40.6 now. I gave up on using it, I mainly used it to disable crouch walls but I just use the no-fail modifier instead.

I really need to update to the 1.40’s, don’t I.. still using 1.39.1 over herez

edit: Now using 1.40.6

@aaronjamt

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I no longer have my Visual Studio setup from when I first made this PR, I'll have to see if I can get it set back up again. I'm not very familiar with C#/.NET but I'll take a look at some point. I'll update here if I can get it built, although I vaguely remember there being some issues with code here (I think some feature might have had an issue? Not sure anymore).

What features do you actually use from this mod?

@SuisidleJr

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I mainly used it to disable the left or right hand.

@puppy65po

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I mainly used it to disable the left or right hand.

Exactly what i use it for

@jessstrap

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And here I am just trucking along on 1.31.1....
I like friendly walls and turning off one hand or the other. Combining that and purple sabers allows me to to essentially halve the difficulty of hard levels so I can share hard levels with new players.

This repo doesn't have a license which makes the question of what you can do interesting. By a strict reading all we can do with an unlicensed public repo is read and fork it, not even make patches. But beatsaber mods are in a legal gray zone to begin with. To my mind this repo is abandonware and thus fair game for forking, but that's just one guys opinion.
I suggest asking around on to the BeatMods or BSMG discords to see if they have any guidance on accepting forked mods. They already accept closed source mods and unlicensed mods which surprised me.

@aaronjamt

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This repo doesn't have a license which makes the question of what you can do interesting. By a strict reading all we can do with an unlicensed public repo is read and fork it, not even make patches. But beatsaber mods are in a legal gray zone to begin with. To my mind this repo is abandonware and thus fair game for forking, but that's just one guys opinion. I suggest asking around on to the BeatMods or BSMG discords to see if they have any guidance on accepting forked mods. They already accept closed source mods and unlicensed mods which surprised me.

That's a good point. I don't have time currently to work on this but when I'm able to get to it I'll reach out and see what can/should be done. It would be nice to be able to get an updated version of this mod into the BeatMods database but I'm fine with just throwing a .dll or a patch file here if that's all that's possible to do.

@aaronjamt

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I haven't had a chance to actually test any of these, but here are builds for 1.39.1, 1.40.4, and 1.40.6 if anyone wants to give them a shot.
AccessAbility.zip

@puppy65po

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Gave the 1.40.6 a quick test of the note disabling and I can say that works fine, didn't test anything else though.

@aaronjamt

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I just did some quick testing in FPFC mode and can confirm that the No Blocks and Disappearing Blocks options (and the distance slider for them) work, as well as disabling arcs and chains. I tried both 1.40.6 and 1.39.1.

Disabling crouch walls does NOT work unfortunately. I'm not very familiar with C# or Beat Saber modding specifically, so I'm not sure if I'll be able to fix that. If anyone can help with that, I'd greatly appreciate it!

I believe 1.34.2 was the last version this mod was officially supported in, so something broke the crouch walls feature between then and now.

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4 participants