Minimalist retro rendering library.
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Updated
Jun 6, 2021 - C
Minimalist retro rendering library.
High‑performance GPU‑driven voxel engine (C++23, OpenGL 4.6), binary greedy meshing, lock‑free VRAM cache, and GPU frustum culling.
Source code for my tutorial (WIP) about implementing performant Voxel Meshing and Ray-Tracing.
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