Open source previs software in the browser: block a scene, pose characters, author camera moves and cuts, then take the same shots to an AI video model.
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Updated
Aug 19, 2026 - JavaScript
Open source previs software in the browser: block a scene, pose characters, author camera moves and cuts, then take the same shots to an AI video model.
A physically based camera model for virtual production and computer graphics
A curated list of awesome virtual production resources using Unreal Engine.
Integrates the NDI® SDK with Godot
Spout plugin for Unreal Engine 5 using DirectX12
Adaptation of the Smartphone Remote app for Android phones, for Unreal Engine 5. This allows you to use your phone as a camera controller for rotation and location.
Official Repo of "Ramiro's Lab" YouTube Channel with show notes and extra documentation.
VIVE Tracker Information Wiki
A collection of guides for operating the LSU XR Studio for Virtual Production.
Presentation: **Unreal and ICVFX (In-Camera VFX) with Scott Kirvan**
The RWTH VR Toolkit contains a collection of extensions which are used in many of our applications. It serves as a tool to implement virtual reality applications which work on desktop, HMD and room-mounted devices.
Drive Unreal Engine 5.7 from any MCP client — 143 editor-automation tools (inspect, author, render) over a local TCP socket.
High-performance playback of alembic content in Unreal Engine, using the KimuraPlayer libraries.
Physically-grounded virtual cinematography for Houdini 21 Solaris. PDF-authoritative Cooke anamorphic registry (S35 + FF+) wired into the rigs, vcc-compiled Karma lens shader (Brown-Conrady + mumps + nodal pupil), six 2026 cinema body presets (ARRI / Sony / RED / Blackmagic), fluid-head biomechanics, Copernicus 2.0 post-processing.
Accurate view through a screen using headtracking and anamorphic projection in Unity
YaGS · Film XR Edition — prebuilt releases of Yandex's open-source 3D Gaussian Splatting plugin for Unreal Engine 5.5–5.7 (Win64)
[2024] UE project containing experiments with virtual cameras using live-link.
This repo aims to support those unfamiliar with the start up process of the Virtual Production suite at the Academy of Interactive Entertainment in Melbourne. This is currently a work in progress and we are in the process of confirming the optimal process and potential errors that may interrupt the start up process.
Claude Code inside Unreal - the MCP layer Epic doesn't ship: real editor Python, viewport perception + scene diffing, one-command lighting moods, normal-aware spatial reasoning, and a lossless UE<->X3D round-trip harness. Honesty enforced by tests; coexists with Epic's Unreal MCP (UE 5.8). 58 tools, MIT.
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