Procedural terrain generator with tessellation | C++ OpenGL 4.1
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Updated
Jan 31, 2021 - C++
Procedural terrain generator with tessellation | C++ OpenGL 4.1
Javascript port of the S2 Geometry library for the browser & nodejs
Python library to easily create and manipulate MOCs (Multi-Order Coverage maps)
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
Simple ocean/sea/water simulation | C++ OpenGL 4.1
Complex polygon triangulation. A fast O(n*log(n)) algorithm based on "Triangulation of monotone polygons". The result can be represented as a Delaunay triangulation.
3D Graphics Engine For Games | C++ OpenGL 4.1
Antialiasing via conservative rasterisation and analytical area computation
Golang port of poly2tri.js and poly2tri
A compute shader that generates a height map from 2D vector contours. This can be used to generate three-dimensional geometry out of two-dimensional polygons.
Fast and accurate tessellation of planar graphs with convex polygons
Libtess2 tesselation/triangulation library wrapper for Swift
C++ library for meshes and finite elements on manifolds
Interactive 2D terrain modeling with water simulation and erosion (CUDA & OpenGL).
Shader that has 3 layers of materials height blended together using splat map. It also has distance based tesselation and displacement!
PyTessel is a Python package for tessellating 3D scalar fields into isosurfaces via the marching cubes algorithm, suitable for scientific visualization and mesh generation.
Draw map boundaries your data supports instead of inheriting ones that don't fit. spatialkit tessellates point observations into Voronoi, hex, grid or Delaunay cells, aggregates to them with autocorrelation-aware standard errors, and fits GWR, Bayesian GP or random-forest models validated by spatial cross-validation.
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