Become a sponsor to halx99
halx99
👋 Hi there! I'm halx99 from Shenzhen.
I am a low-level graphics programmer and game engine architect obsessed with extreme C++ performance, runtime latency optimization, and modern cross-platform rendering pipelines.
Your sponsorship directly funds my full-time independence, allowing me to keep my compute 100% focused on pure, high-throughput engineering—free from corporate bloat and meetings.
🌟 What I’m building & maintaining:
- Axmol Engine — Founder, Lead Architect & Primary Maintainer. Driving the core engine design, technical roadmap, and major architectural leaps.
- Axmol V2 (Production-Proven): A rock-solid, ultra-fast C++ branch that proudly powers global Top-10 4X strategy titles (SLG) like Total Battle (by Scorewarrior) across Windows, Web, Android, and iOS.
- Axmol V3 (Next-Gen Alpha): Currently leading a massive architectural leap. I am deeply refactoring the shader workflow—migrating the frontend input language entirely to HLSL, completely rewriting
axslcc(Axmol Shader Language Cross Compiler), ensuring modern RHI (D3D12/Vulkan/Metal) stability, and paving the way for a total rendering architecture overhaul.
- yasio — Author. A multi-platform asynchronous TCP/UDP/KCP networking library. It is currently rock-solid, production-grade, and runs silently as the bedrock of numerous commercial client applications.
💡 Why sponsor my work?
By sponsoring me, you aren't just covering hosting costs—you are actively securing and accelerating the development of Tier-1 open-source infrastructure. Your support enables me to:
- Maintain full-time development on the next-gen Axmol V3 shader compiler pipeline and modern RHI stability.
- Provide high-level architectural oversight, strict PR code reviews, and keep the codebase lightning-fast and pure.
- Directly fuel a transparent, dynamic quarterly incentive program that rewards key community contributors handling peripheral tools, Discord operations, and wiki management.
Whether you are an individual developer ship-building your dream game or a studio relying on Axmol to secure your production pipeline, every contribution keeps this performance monster moving forward.
Let's bypass the bloat and let the compiler do the talking. Thank you for your incredible support! 🛠️
Featured work
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axmolengine/axmol
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP), WebAssembly and Mobile games.
C++ 1,430 -
axmolengine/axslcc
Axmol v3 Shader Compiler CLI tool
C++ 1 -
simdsoft/yasio
A multi-platform support c++11 library with focus on asio (asynchronous socket I/O) for any client applications.
C++ 1,056 -
simdsoft/1kiss
Building opensources for multi-platforms with github actions.
C++ 30 -
simdsoft/wsls
A tiny patch for making ndk build system support Long Paths on windows 7+.
C 31 -
axmolengine/spine-axmol2
The Spine Runtime for Axmol2
C++ 12