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Flap Through the Gap

Our project aims to implement a first-person flight simulator, where the player will navigate through obstacles using a tilt controller. The player will be flying through a tunnel containing a series of walls with holes. The system will use a gyroscope sensor to detect tilting for directional control. We will also implement a basic 3D rendering system that uses rasterization to render the map in first-person perspective.

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A first-person flight simulator with a custom graphics engine built for an FPGA.

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