End of semester, we should get the changes merged.#17
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Note that unpausing is still bugged due to missing object.
Sets up Scenario 3's level box and lighting.
Basic sketch of Scenario 3 important elements added.
Inspect, pick up, and out line scripts added to Scenario 3. Scenario 3 is functionally playable.
Adds 5 extra prop models intended to be used in scenario 3.
Pausing no longer traps user inside the pause room.
Scenario 3 is accessible from main menu.
Untested in Unity, textures may be a problem. Glass needs to be done in Unity.
Home scene now uses new assets. The old home scene is now saved as Home Legacy.unity
Removed Debug.Log calls that happened too often.
Scenario 3 is using updated models.
Updated Scenario 3 with more models.
Bug where second half of hallway can't be lit.
Reuses prior room assets to layout Scenario 4.
KeycardCheck.cs now uses a UnityEvent instead of assuming the win flag needs to be set.
Scenario 4's inventory and room controller interactions are bugged, but the initial code is set up.
Keypad interactions move player between floor 1 and floor 2 in Scenario 4.
…nto version_update
Fixed Scenario 4 bug where user could teleport through the ceiling to the next floor.
Initial scripts for Scenario 4 second floor.
Scenario 4 room design and puzzle design update. Home scene expanded to include scenario 4.
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