Call graphs, dependencies, AST traversals with 10-250x GPU acceleration.
- CSR Storage: Compressed Sparse Row for O(1) neighbor queries
- GPU Acceleration: BFS (250x), PageRank (100x) via WGSL shaders
- Parquet Persistence: DuckDB-inspired columnar storage
- Louvain Clustering: Community detection for code modules
- Anti-Pattern Detection: God Class, Circular Dependencies, Dead Code
- VRAM Paging: Morsel-based tiling for large graphs
[dependencies]
trueno-graph = "0.1"
# Optional: GPU acceleration
trueno-graph = { version = "0.1", features = ["gpu"] }use trueno_graph::{CsrGraph, NodeId, pagerank, bfs};
let mut graph = CsrGraph::new();
graph.add_edge(NodeId(0), NodeId(1), 1.0)?;
graph.add_edge(NodeId(0), NodeId(2), 1.0)?;
// Graph algorithms
let reachable = bfs(&graph, NodeId(0))?;
let scores = pagerank(&graph, 20, 1e-6)?;
// Persistence
graph.write_parquet("graph").await?;use trueno_graph::gpu::{GpuDevice, GpuCsrBuffers, gpu_bfs};
let device = GpuDevice::new().await?;
let buffers = GpuCsrBuffers::from_csr_graph(&device, &graph)?;
let result = gpu_bfs(&device, &buffers, NodeId(0)).await?;| Operation | Graph Size | CPU | GPU | Speedup |
|---|---|---|---|---|
| BFS | 5K nodes | 6ms | 200µs | 30x |
| PageRank | 1K nodes | 15ms | 500µs | 30x |
┌─────────────────────────────────────────────┐
│ Graph Algorithms │
│ (BFS, PageRank, Louvain, Anti-Patterns) │
├──────────┬──────────────────────────────────┤
│ GPU │ CPU │
│ (WGSL) │ (CSR iterators) │
├──────────┴──────────────────────────────────┤
│ CSR Graph Storage │
│ (Compressed Sparse Row, O(1) neighbors) │
├─────────────────────────────────────────────┤
│ Parquet Persistence Layer │
│ (columnar I/O, DuckDB-compatible) │
└─────────────────────────────────────────────┘
- CSR Storage: Compressed Sparse Row format for cache-friendly traversals and O(1) neighbor access
- GPU Backend: WGSL compute shaders for BFS and PageRank with automatic VRAM paging
- Algorithms: BFS, PageRank (power iteration), Louvain community detection, anti-pattern analysis
- Persistence: Parquet-based columnar storage for graph serialization
Core graph data structure:
let mut graph = CsrGraph::new();
graph.add_edge(NodeId(0), NodeId(1), 1.0)?;
let neighbors = graph.neighbors(NodeId(0));let reachable = bfs(&graph, NodeId(0))?; // Breadth-first search
let scores = pagerank(&graph, 20, 1e-6)?; // PageRank scores
let communities = louvain(&graph)?; // Community detectionlet device = GpuDevice::new().await?;
let buffers = GpuCsrBuffers::from_csr_graph(&device, &graph)?;
let result = gpu_bfs(&device, &buffers, NodeId(0)).await?;cargo run --example basic_graph --release
cargo run --example pagerank_demo --release
cargo run --example gpu_bfs --features gpu --releasecargo test --lib # Unit tests
cargo test # All tests including integration
make coverage # Coverage report (target: >=95%)
make bench # Performance benchmarksProperty-based tests verify graph invariants (edge counts, BFS reachability, PageRank convergence).
make test # Run tests
make coverage # >=95% coverage
make bench # BenchmarksContributions are welcome! Please see the CONTRIBUTING.md guide for details.
Minimum Supported Rust Version: 1.75
MIT