I am a Designer Generalist and problem solver who likes to build systems, tools, and cohesive digital ecosystems. By day, I bridge the gap between product UI/UX, operational workflows, and game systems. By night, Iβm usually breaking down game economies, messing with level design algorithms, or acting as a self-proclaimed watermelon connoisseur.
- Product & Systems Design: I architect end-to-end application ecosystems across mobile and web. I build modular design systems and brand manuals from the ground up to keep platform visuals tight and scalable.
- Operations & Frameworks: I design internal pipelines and cross-departmental SOPs to streamline how engineering, content, and marketing teams collaborate.
- Game & Level Design: I specialize in mobile game UX, behavioral design (optimizing side-by-side choices over dark-pattern vertical stacks), and game economics.
- Procedural Generation: Currently building an Arrows Level Generator to automate dynamic level layouts and progression testing.
- Mobile game design, economy balancing, and UX kits.
- Scaling modular design systems, custom tooling, and product strategy.
if you have an interesting idea, feel free to reach out to me via
- Twitter/X: @realnamotom
- Reddit: u/realnamotom
