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namotom/README.md

πŸ‘‹ Hi, I’m @namotom

I am a Designer Generalist and problem solver who likes to build systems, tools, and cohesive digital ecosystems. By day, I bridge the gap between product UI/UX, operational workflows, and game systems. By night, I’m usually breaking down game economies, messing with level design algorithms, or acting as a self-proclaimed watermelon connoisseur.

πŸ› οΈ What I Do

  • Product & Systems Design: I architect end-to-end application ecosystems across mobile and web. I build modular design systems and brand manuals from the ground up to keep platform visuals tight and scalable.
  • Operations & Frameworks: I design internal pipelines and cross-departmental SOPs to streamline how engineering, content, and marketing teams collaborate.
  • Game & Level Design: I specialize in mobile game UX, behavioral design (optimizing side-by-side choices over dark-pattern vertical stacks), and game economics.

🌱 Current Focus

  • Procedural Generation: Currently building an Arrows Level Generator to automate dynamic level layouts and progression testing.

πŸ’žοΈ Let's Collaborate On

  • Mobile game design, economy balancing, and UX kits.
  • Scaling modular design systems, custom tooling, and product strategy.

πŸ“« Reach Me

if you have an interesting idea, feel free to reach out to me via

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