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glifo: Simplify COLR glyph handling #1605
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4 changes: 2 additions & 2 deletions
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sparse_strips/vello_sparse_tests/snapshots/glyphs_colr_noto.png
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sparse_strips/vello_sparse_tests/snapshots/glyphs_colr_noto_cached.png
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sparse_strips/vello_sparse_tests/snapshots/glyphs_colr_noto_rotated.png
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sparse_strips/vello_sparse_tests/snapshots/glyphs_colr_noto_rotated_cached.png
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sparse_strips/vello_sparse_tests/snapshots/glyphs_colr_noto_rotated_scaled.png
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..._strips/vello_sparse_tests/snapshots/glyphs_colr_noto_rotated_scaled_cached.png
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...ps/vello_sparse_tests/snapshots/glyphs_colr_noto_rotated_scaled_non_uniform.png
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...o_sparse_tests/snapshots/glyphs_colr_noto_rotated_scaled_non_uniform_cached.png
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sparse_strips/vello_sparse_tests/snapshots/glyphs_colr_noto_scaled_2x_cached.png
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sparse_strips/vello_sparse_tests/snapshots/glyphs_colr_noto_scaled_half.png
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sparse_strips/vello_sparse_tests/snapshots/glyphs_colr_noto_scaled_half_cached.png
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...ips/vello_sparse_tests/snapshots/glyphs_colr_noto_scaled_non_uniform_cached.png
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sparse_strips/vello_sparse_tests/snapshots/glyphs_colr_noto_stroked.png
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sparse_strips/vello_sparse_tests/snapshots/glyphs_colr_noto_stroked_cached.png
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sparse_strips/vello_sparse_tests/snapshots/glyphs_colr_test_glyphs_cached.png
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..._strips/vello_sparse_tests/snapshots/glyphs_transform_composition_rows_colr.png
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.../vello_sparse_tests/snapshots/glyphs_transform_composition_rows_colr_cached.png
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.../vello_sparse_tests/snapshots/glyphs_transform_composition_rows_colr_hinted.png
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...sparse_tests/snapshots/glyphs_transform_composition_rows_colr_hinted_cached.png
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I think this approach has two problems:
bboxcomes frombounding_box(..., Size::unscaled()), andcreate_colr_glyphuses it directly:draw_transformhas no scale, so 1 font unit → 1 texel. For Noto Color Emoji that's huge texture regardless of font size. On main the same glyph should use much less space.insert_and_render_colr:supports_atlas_cachingrequires [a, d] ≈ [1, -1]. On main, the outer transform cancelled the scale baked intometrics.transform. The new outer transform drops that cancellation, so any non-unit scale flows straight through.I added a
println!to theUnsupportedTransformbranch and it fires for every glyph inrandom_textscene example (I only added colr glyphs there). Cache rejected unconditionally, full colr paint repeats every frame.There was a problem hiding this comment.
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Uff, thanks for catching that. 😔 I guess that explains why the cached tests all changed... Would be nice if there were some way of more easily telling whether caching was used or not.
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Yeah, I agree, the caching not working doesn’t seem consistent with the intention of enabling the cache. I don’t have a solid answer here, but it’d be nice to provide at least some hint about it. Ideally, we could track cases where caching somehow breaks even when it’s enabled. At the very least, maybe we could add a warning in dev mode?