Split out of #338 (candidate feature 3) so closing the epic doesn't drop the idea from the board.
Internal CRY/RGB16 -> RGB888 conversion to kill banding in gouraud shades and CRY blends (PSX "true color" analog). Output-stage only, cheap-ish, biggest visual win on shaded 3D titles (Battle Morph, IS2, Checkered Flag).
Guardrails per #338: default off, stock path bit-identical, prove pace-neutrality with the existing corpus tooling.
Not scheduled to a release milestone yet — promotion out of Icebox is a roadmap decision (see #371 working rules).
Split out of #338 (candidate feature 3) so closing the epic doesn't drop the idea from the board.
Internal CRY/RGB16 -> RGB888 conversion to kill banding in gouraud shades and CRY blends (PSX "true color" analog). Output-stage only, cheap-ish, biggest visual win on shaded 3D titles (Battle Morph, IS2, Checkered Flag).
Guardrails per #338: default off, stock path bit-identical, prove pace-neutrality with the existing corpus tooling.
Not scheduled to a release milestone yet — promotion out of Icebox is a roadmap decision (see #371 working rules).