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[feat] True-color internal rendering (CRY/RGB16 -> RGB888) #529

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@JoeMatt

Split out of #338 (candidate feature 3) so closing the epic doesn't drop the idea from the board.

Internal CRY/RGB16 -> RGB888 conversion to kill banding in gouraud shades and CRY blends (PSX "true color" analog). Output-stage only, cheap-ish, biggest visual win on shaded 3D titles (Battle Morph, IS2, Checkered Flag).

Guardrails per #338: default off, stock path bit-identical, prove pace-neutrality with the existing corpus tooling.

Not scheduled to a release milestone yet — promotion out of Icebox is a roadmap decision (see #371 working rules).

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