Skip to content
View julcst's full-sized avatar
🧑‍🎓
Studying
🧑‍🎓
Studying

Highlights

  • Pro

Block or report julcst

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
julcst/README.md

Hi there 👋

GitHub Stats

GitHub Stats

CS master student at Uni Bonn interested in neural shading and real-time path tracing + hobby game-dev.

Currently focusing on Neural Radiance Caching and Neural Importance Sampling.

I like Rust, bevy, wgpu, Falcor, Slang, C++ and Linux🤩

Repos

Pinned Loading

  1. tsnn tsnn Public

    A small high-speed deep learning framework for Slang, entirely built on Slang auto-diff, allowing for full kernel fusion

    Slang

  2. photon-nrc photon-nrc Public

    Implementations of NRC, SPPM and Photon-NRC in Falcor for real-time caustics

    C++

  3. gltemplate gltemplate Public template

    RAII OpenGL framework with GLFW, Glad, GLM, ImGui

    C++ 2 3

  4. monarch-tree monarch-tree Public

    Animation competition for course "Introduction to Computer Graphics"

    C++

  5. nbounce nbounce Public

    A real-time software path-tracer written in Rust using wgpu

    Rust

  6. bevy_trail bevy_trail Public

    High-performance GPU trail rendering for bevy

    Rust