I'm a Software & Systems Performance Engineer specializing in backend architecture, deployment automation, and full-stack game dev tooling. I love building high-throughput systems, breaking performance bottlenecks, and creating open-source tools that make people's lives just a little bit easier.
- ht_mlotool: An open-source full-stack game data manipulation and modding application. It features a modular React/TypeScript frontend paired with a specialized Lua backend to streamline parsing, generating, and validating complex game schemas.
- Cloud & Containers: Experimenting with local Docker and Kubernetes orchestrations to simulate container failovers, microservice routing, and scalable infrastructure patterns.
| Category | Technologies |
|---|---|
| Languages | C#, Python, TypeScript, JavaScript, C++, Lua, SQL, HTML/CSS |
| Frameworks & Tools | .NET, WPF, React, Node.js, NBomber, Coverlet |
| CI/CD & Infra | Octopus Deploy, Git, Perforce, Docker, Kubernetes |
| Cloud & Monitoring | AWS (fundamentals), Datadog (Telemetry & Dashboards) |
- GitHub: github.com/jag3dagster
- Portfolio/Projects: Check out the active branches in my personal repositories and HedgeTech's repositores to see what schemas and tools I'm refactoring next!
Fun fact: When I'm not optimizing backend pipelines or refactoring UI components, I'm usually diving deep into game file structures and asset modding.



