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jag3dagster/README.md

Hi There, I'm Robert A.K.A. Jag

I'm a Software & Systems Performance Engineer specializing in backend architecture, deployment automation, and full-stack game dev tooling. I love building high-throughput systems, breaking performance bottlenecks, and creating open-source tools that make people's lives just a little bit easier.


What I'm working on

  • ht_mlotool: An open-source full-stack game data manipulation and modding application. It features a modular React/TypeScript frontend paired with a specialized Lua backend to streamline parsing, generating, and validating complex game schemas.
  • Cloud & Containers: Experimenting with local Docker and Kubernetes orchestrations to simulate container failovers, microservice routing, and scalable infrastructure patterns.

Core Tech Stack

Category Technologies
Languages C#, Python, TypeScript, JavaScript, C++, Lua, SQL, HTML/CSS
Frameworks & Tools .NET, WPF, React, Node.js, NBomber, Coverlet
CI/CD & Infra Octopus Deploy, Git, Perforce, Docker, Kubernetes
Cloud & Monitoring AWS (fundamentals), Datadog (Telemetry & Dashboards)

Connect With Me

Fun fact: When I'm not optimizing backend pipelines or refactoring UI components, I'm usually diving deep into game file structures and asset modding.

Pinned Loading

  1. Hedgehog-Technologies/StardewMods Hedgehog-Technologies/StardewMods Public

    Collection of mods for Stardew Valley using SMAPI

    C# 26

  2. Hedgehog-Technologies/ht_mlotool Hedgehog-Technologies/ht_mlotool Public

    A FiveM resource that helps to customize and generate MLO Audio Occlusion files.

    TypeScript 54 15