Weapons now have infinite clip without reload + Chainsaw now is always refilled
Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人
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Apply to | 適用於
L4D1 L4D2 -
How does it work?
- Some weapons now have infinite clip without reload, depending on the cvar you set.
- Use Chainsaw with infinite fuel
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Require | 必要安裝
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ConVar | 指令
- cfg/sourcemod/l4d_infinite_clip.cfg
// 0=Plugin off, 1=Plugin on. l4d_infinite_clip_enable "1" // Player with these flag can have infinite clip (Empty=Everyone, -1=No one) l4d_infinite_clip_flags "" // If 1, Enable infinite explosive and incendiary ammo l4d_infinite_clip_upgrade "0" // (L4D2) Empty string to allow all. Allow these weapon IDs being used in this plugin, separate by commas (no spaces). See plugin source code for more details. // "weapon_pistol", 1 // "weapon_smg", 2 // "weapon_pumpshotgun", 3 // "weapon_autoshotgun", 4 // "weapon_rifle", 5 // "weapon_hunting_rifle", 6 // "weapon_smg_silenced", 7 // "weapon_shotgun_chrome", 8 // "weapon_rifle_desert", 9 // "weapon_sniper_military", 10 // "weapon_shotgun_spas", 11 // "weapon_grenade_launcher", 12 // "weapon_rifle_ak47", 13 // "weapon_pistol_magnum", 14 // "weapon_smg_mp5", 15 // "weapon_rifle_sg552", 16 // "weapon_sniper_awp", 17 // "weapon_sniper_scout", 18 // "weapon_rifle_m60", 19 // "weapon_chainsaw", 20 l4d_infinite_clip_weapon "1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20" // (L4D1) Empty string to allow all. Allow these weapon IDs being used in this plugin, separate by commas (no spaces). See plugin source code for more details. // "weapon_pistol", 1 // "weapon_smg", 2 // "weapon_pumpshotgun", 3 // "weapon_autoshotgun", 4 // "weapon_rifle", 5 // "weapon_hunting_rifle", 6 l4d_infinite_clip_weapon "1,2,3,4,5,6"
- cfg/sourcemod/l4d_infinite_clip.cfg
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Related Plugin | 相關插件
- Reserve (Ammo) Control: Individually control weapons's reserve counts independent of the ammo_* cvars.
- 每一種槍枝都有獨立的備用彈藥
- l4d_weapon_block_ammo_pile: Cannot refill the ammo of the weapons
- 指定的武器無法填裝彈藥
- Reserve (Ammo) Control: Individually control weapons's reserve counts independent of the ammo_* cvars.
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Changelog | 版本日誌
- v1.0 (2024-3-25)
- Initial Release
- v1.0 (2024-3-25)
指定的武器可以無限子彈射擊,不需要換彈夾 + 電鋸擁有無限油量
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原理
- 根據指令設定,指定的武器彈夾為無限子彈,不需要換彈夾
- 電鋸無限燃油量,不會耗光
- 燃燒子彈與高爆子彈無限
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指令中文介紹 (點我展開)
- cfg/sourcemod/l4d_infinite_clip.cfg
// 0=關閉插件, 1=啟動插件 l4d_infinite_clip_enable "1" // 擁有這些權限的玩家,才能有無限子彈功能 (留白 = 任何人都能, -1: 無人) l4d_infinite_clip_flags "" // 為1時,燃燒子彈與高爆子彈無限 l4d_infinite_clip_upgrade "0" // (L4D2) 空=允許全武器. 填入武器的ID,只允許這些武器可以使出空氣砲, 逗號分隔(不須空格). 請打開源碼查看武器的ID列表 // "weapon_pistol", 1 // "weapon_smg", 2 // "weapon_pumpshotgun", 3 // "weapon_autoshotgun", 4 // "weapon_rifle", 5 // "weapon_hunting_rifle", 6 // "weapon_smg_silenced", 7 // "weapon_shotgun_chrome", 8 // "weapon_rifle_desert", 9 // "weapon_sniper_military", 10 // "weapon_shotgun_spas", 11 // "weapon_grenade_launcher", 12 // "weapon_rifle_ak47", 13 // "weapon_pistol_magnum", 14 // "weapon_smg_mp5", 15 // "weapon_rifle_sg552", 16 // "weapon_sniper_awp", 17 // "weapon_sniper_scout", 18 // "weapon_rifle_m60", 19 // "weapon_chainsaw", 20 l4d_infinite_clip_weapon "1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20" // (L4D1) 空=允許全武器. 填入武器的ID,只允許這些武器可以使出空氣砲, 逗號分隔(不須空格). 請打開源碼查看武器的ID列表 // "weapon_pistol", 1 // "weapon_smg", 2 // "weapon_pumpshotgun", 3 // "weapon_autoshotgun", 4 // "weapon_rifle", 5 // "weapon_hunting_rifle", 6 l4d_infinite_clip_weapon "1,2,3,4,5,6"
- cfg/sourcemod/l4d_infinite_clip.cfg


