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Description | 內容

Weapons now have infinite clip without reload + Chainsaw now is always refilled

Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人

  • Apply to | 適用於

    L4D1
    L4D2
    
  • Image | 圖示
    l4d_infinite_clip_1
    l4d_infinite_clip_2
    l4d_infinite_clip_3

  • How does it work?
    • Some weapons now have infinite clip without reload, depending on the cvar you set.
    • Use Chainsaw with infinite fuel
  • Require | 必要安裝

    1. left4dhooks
  • ConVar | 指令
    • cfg/sourcemod/l4d_infinite_clip.cfg
      // 0=Plugin off, 1=Plugin on.
      l4d_infinite_clip_enable "1"
      
      // Player with these flag can have infinite clip (Empty=Everyone, -1=No one)
      l4d_infinite_clip_flags ""
      
      // If 1, Enable infinite explosive and incendiary ammo
      l4d_infinite_clip_upgrade "0"
      
      // (L4D2) Empty string to allow all. Allow these weapon IDs being used in this plugin, separate by commas (no spaces). See plugin source code for more details.
      // "weapon_pistol",					    1
      // "weapon_smg",						2
      // "weapon_pumpshotgun",				3
      // "weapon_autoshotgun",				4
      // "weapon_rifle",						5
      // "weapon_hunting_rifle",				6
      // "weapon_smg_silenced",				7
      // "weapon_shotgun_chrome",			    8
      // "weapon_rifle_desert",				9
      // "weapon_sniper_military",			10
      // "weapon_shotgun_spas",				11
      // "weapon_grenade_launcher",			12
      // "weapon_rifle_ak47",				    13
      // "weapon_pistol_magnum",				14
      // "weapon_smg_mp5",					15
      // "weapon_rifle_sg552",				16
      // "weapon_sniper_awp",				    17
      // "weapon_sniper_scout",				18
      // "weapon_rifle_m60",					19
      // "weapon_chainsaw",					20
      l4d_infinite_clip_weapon "1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20"
      
      // (L4D1) Empty string to allow all. Allow these weapon IDs being used in this plugin, separate by commas (no spaces). See plugin source code for more details.
      // "weapon_pistol",					    1
      // "weapon_smg",						2
      // "weapon_pumpshotgun",				3
      // "weapon_autoshotgun",				4
      // "weapon_rifle",						5
      // "weapon_hunting_rifle",				6
      l4d_infinite_clip_weapon "1,2,3,4,5,6"
  • Related Plugin | 相關插件
    1. Reserve (Ammo) Control: Individually control weapons's reserve counts independent of the ammo_* cvars.
      • 每一種槍枝都有獨立的備用彈藥
    2. l4d_weapon_block_ammo_pile: Cannot refill the ammo of the weapons
      • 指定的武器無法填裝彈藥
  • Changelog | 版本日誌
    • v1.0 (2024-3-25)
      • Initial Release

中文說明

指定的武器可以無限子彈射擊,不需要換彈夾 + 電鋸擁有無限油量

  • 原理

    • 根據指令設定,指定的武器彈夾為無限子彈,不需要換彈夾
    • 電鋸無限燃油量,不會耗光
    • 燃燒子彈與高爆子彈無限
  • 指令中文介紹 (點我展開)
    • cfg/sourcemod/l4d_infinite_clip.cfg
      // 0=關閉插件, 1=啟動插件
      l4d_infinite_clip_enable "1"
      
      // 擁有這些權限的玩家,才能有無限子彈功能 (留白 = 任何人都能, -1: 無人)
      l4d_infinite_clip_flags ""
      
      // 為1時,燃燒子彈與高爆子彈無限
      l4d_infinite_clip_upgrade "0"
      
      // (L4D2) 空=允許全武器. 填入武器的ID,只允許這些武器可以使出空氣砲, 逗號分隔(不須空格). 請打開源碼查看武器的ID列表
      // "weapon_pistol",					    1
      // "weapon_smg",						2
      // "weapon_pumpshotgun",				3
      // "weapon_autoshotgun",				4
      // "weapon_rifle",						5
      // "weapon_hunting_rifle",				6
      // "weapon_smg_silenced",				7
      // "weapon_shotgun_chrome",			    8
      // "weapon_rifle_desert",				9
      // "weapon_sniper_military",			10
      // "weapon_shotgun_spas",				11
      // "weapon_grenade_launcher",			12
      // "weapon_rifle_ak47",				    13
      // "weapon_pistol_magnum",				14
      // "weapon_smg_mp5",					15
      // "weapon_rifle_sg552",				16
      // "weapon_sniper_awp",				    17
      // "weapon_sniper_scout",				18
      // "weapon_rifle_m60",					19
      // "weapon_chainsaw",					20
      l4d_infinite_clip_weapon "1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20"
      
      // (L4D1) 空=允許全武器. 填入武器的ID,只允許這些武器可以使出空氣砲, 逗號分隔(不須空格). 請打開源碼查看武器的ID列表
      // "weapon_pistol",					    1
      // "weapon_smg",						2
      // "weapon_pumpshotgun",				3
      // "weapon_autoshotgun",				4
      // "weapon_rifle",						5
      // "weapon_hunting_rifle",				6
      l4d_infinite_clip_weapon "1,2,3,4,5,6"