Display Kill Combo and play sound when killing special infected
Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人
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Apply to | 適用於
L4D1 L4D2 -
How does it work?
- Display multi kill text and play sound when player keep killing special infected including tank
- Accumulate S.I kill combo when headshot only
- Type
!kc, settings will be saved to Cookies Cached. Player will have same settings if rejoin server next time.- Sound: choose custom kill combo sound
- Display: Off, Center text, Hint, Menu
- Display All Players' Multi Combo Result: On/Off
- Reward weapon ammo if player has kill combo
- Make custom sound in data/al4d_kill_combo.cfg
- Manual in this file, click for more details...
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Require | 必要安裝
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ConVar | 指令
- cfg/sourcemod/l4d_kill_combo.cfg
// 0=Plugin off, 1=Plugin on. l4d_kill_combo_enable "1" // Accumulate S.I kill combo within this time l4d_kill_combo_time "4.0" // 0=Accumulate kill combo from first kill. 1=Accumulate kill combo if keep killing S.I. l4d_kill_combo_reset_type "1" // 1=Accumulate S.I kill combo when headshot only, 2=Reset kill combo if not headshot (0=Off) l4d_kill_combo_headshot_only "0" // Reset kill combo if receive this amount of damage during combo (0=off) l4d_kill_combo_reset_damage "10.0" // Announce player's kill combo in chatbox and display trophy achievement when // 1=After kill combo time end (_time cvar) // 2=Once Count combo >= _notify_number cvar value // 0=Off l4d_kill_combo_notify_type "2" // If player's kill combo >= this valve, announce kill combo in chatbox and display trophy achievement l4d_kill_combo_notify_number "5" // If 1, reward weapon ammo when player has kill combo l4d_kill_combo_reward_ammo "1"
- cfg/sourcemod/l4d_kill_combo.cfg
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Command | 命令
- Open menu for kill combo
sm_kc
- Open menu for kill combo
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Translation Support | 支援翻譯
translations/l4d_kill_combo.phrases.txt -
Changelog | 版本日誌
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v1.4 (2026-2-27)
- Reward weapon ammo if player has kill combo
- Update data
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v1.3 (2024-11-21)
- Update cvars, translation, menu
- Add data file
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v1.2 (2024-2-15)
- Headshot only when kill si
- Update cvars
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v1.1 (2024-1-9)
- Update translation
- Add "Display: Menu"
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v1.0 (2022-12-7)
- Initial Release
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連續擊殺特感會有提示與音效
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原理
- 在一定時間內連續擊殺特感,會有提示與音效,擊殺Tank也算
- 自己的擊殺數超過一定數量之後,顯示訊息給所有玩家
- 玩家輸入
!kc,有自動保存機制,下次玩家進來無須重新選擇- 音效: 選擇自定義的音效
- 顯示: 關閉, 螢幕中間, 下方黑底白字, 介面
- 提示其他人與自己的連殺: 開啟/關閉
- 當玩家獲得擊殺數時,獎勵主武器的備用子彈
- 自定義連殺音效: data/al4d_kill_combo.cfg
- 內有中文說明,可點擊查看
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用意在哪?
- 模仿CS連殺提示,爽而已
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指令中文介紹 (點我展開)
- cfg/sourcemod/l4d_kill_combo.cfg
// 0=關閉插件, 1=啟動插件 l4d_kill_combo_enable "1" // 4秒內累積特感擊殺數 l4d_kill_combo_time "4.0" // 0 = 從第一個殺死的特感開始計時,計算4秒內累積的特感擊殺數 // 1 = 只要4秒內持續殺死特感,繼續計時 l4d_kill_combo_reset_type "1" // 1 = 殺死特感沒爆頭不列入擊殺數 (繼續計時) // 2 = 殺死特感沒爆頭,中斷計時與擊殺數 // 0 = 關閉這項功能 l4d_kill_combo_headshot_only "0" // 如果受到10滴以上的傷害,中斷計時與擊殺數 (0=關閉這項功能) l4d_kill_combo_reset_damage "10.0" // (將自己的擊殺數顯示給所有玩家 + 並在頭上冒出獎盃的特效) // 1 = 當計時時間到之時 (l4d_kill_combo_time) // 2 = 當殺死特感並擊殺數大於或等於"l4d_kill_combo_notify_number"指令值之時 // 0 = 關閉此功能 l4d_kill_combo_notify_type "2" // 當自己的擊殺數大於或等於此指令值, // 在聊天框打印自己的擊殺數,顯示給所有玩家 // 以及頭上顯示獎盃成就 l4d_kill_combo_notify_number "5" // 為1時,當玩家獲得擊殺數時,獎勵主武器的備用子彈 l4d_kill_combo_reward_ammo "1"
- cfg/sourcemod/l4d_kill_combo.cfg
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命令中文介紹 (點我展開)
- 打開擊殺介面
sm_kc
- 打開擊殺介面



