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Description | 內容

Display Kill Combo and play sound when killing special infected

Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人

  • Apply to | 適用於

    L4D1
    L4D2
    
  • Video | 影片展示

  • Image
    l4d_kill_combo_1
    l4d_kill_combo_2

  • How does it work?
    • Display multi kill text and play sound when player keep killing special infected including tank
    • Accumulate S.I kill combo when headshot only
    • Type !kc, settings will be saved to Cookies Cached. Player will have same settings if rejoin server next time.
      • Sound: choose custom kill combo sound
      • Display: Off, Center text, Hint, Menu
      • Display All Players' Multi Combo Result: On/Off
    • Reward weapon ammo if player has kill combo
    • Make custom sound in data/al4d_kill_combo.cfg
      • Manual in this file, click for more details...
  • Require | 必要安裝

    1. left4dhooks
    2. [INC] Multi Colors
  • ConVar | 指令
    • cfg/sourcemod/l4d_kill_combo.cfg
      // 0=Plugin off, 1=Plugin on.
      l4d_kill_combo_enable "1"
      
      // Accumulate S.I kill combo within this time
      l4d_kill_combo_time "4.0"
      
      // 0=Accumulate kill combo from first kill. 1=Accumulate kill combo if keep killing S.I.
      l4d_kill_combo_reset_type "1"
      
      // 1=Accumulate S.I kill combo when headshot only, 2=Reset kill combo if not headshot (0=Off)
      l4d_kill_combo_headshot_only "0"
      
      // Reset kill combo if receive this amount of damage during combo (0=off)
      l4d_kill_combo_reset_damage "10.0"
      
      // Announce player's kill combo in chatbox and display trophy achievement when
      // 1=After kill combo time end (_time cvar)
      // 2=Once Count combo >= _notify_number cvar value
      // 0=Off
      l4d_kill_combo_notify_type "2"
      
      // If player's kill combo >= this valve, announce kill combo in chatbox and display trophy achievement
      l4d_kill_combo_notify_number "5"
      
      // If 1, reward weapon ammo when player has kill combo
      l4d_kill_combo_reward_ammo "1"
  • Command | 命令
    • Open menu for kill combo
       sm_kc
  • Translation Support | 支援翻譯

     translations/l4d_kill_combo.phrases.txt
    
  • Changelog | 版本日誌
    • v1.4 (2026-2-27)

      • Reward weapon ammo if player has kill combo
      • Update data
    • v1.3 (2024-11-21)

      • Update cvars, translation, menu
      • Add data file
    • v1.2 (2024-2-15)

      • Headshot only when kill si
      • Update cvars
    • v1.1 (2024-1-9)

      • Update translation
      • Add "Display: Menu"
    • v1.0 (2022-12-7)

      • Initial Release

中文說明

連續擊殺特感會有提示與音效

  • 圖示
    zho/l4d_kill_combo_1
    zho/l4d_kill_combo_2

  • 原理

    • 在一定時間內連續擊殺特感,會有提示與音效,擊殺Tank也算
    • 自己的擊殺數超過一定數量之後,顯示訊息給所有玩家
    • 玩家輸入!kc,有自動保存機制,下次玩家進來無須重新選擇
      • 音效: 選擇自定義的音效
      • 顯示: 關閉, 螢幕中間, 下方黑底白字, 介面
      • 提示其他人與自己的連殺: 開啟/關閉
    • 當玩家獲得擊殺數時,獎勵主武器的備用子彈
    • 自定義連殺音效: data/al4d_kill_combo.cfg
      • 內有中文說明,可點擊查看
  • 用意在哪?

    • 模仿CS連殺提示,爽而已
  • 指令中文介紹 (點我展開)
    • cfg/sourcemod/l4d_kill_combo.cfg
      // 0=關閉插件, 1=啟動插件
      l4d_kill_combo_enable "1"
      
      // 4秒內累積特感擊殺數
      l4d_kill_combo_time "4.0"
      
      // 0 = 從第一個殺死的特感開始計時,計算4秒內累積的特感擊殺數
      // 1 = 只要4秒內持續殺死特感,繼續計時
      l4d_kill_combo_reset_type "1"
      
      // 1 = 殺死特感沒爆頭不列入擊殺數 (繼續計時)
      // 2 = 殺死特感沒爆頭,中斷計時與擊殺數
      // 0 = 關閉這項功能
      l4d_kill_combo_headshot_only "0"
      
      // 如果受到10滴以上的傷害,中斷計時與擊殺數 (0=關閉這項功能)
      l4d_kill_combo_reset_damage "10.0"
      
      // (將自己的擊殺數顯示給所有玩家 + 並在頭上冒出獎盃的特效)
      // 1 = 當計時時間到之時 (l4d_kill_combo_time)
      // 2 = 當殺死特感並擊殺數大於或等於"l4d_kill_combo_notify_number"指令值之時
      // 0 = 關閉此功能
      l4d_kill_combo_notify_type "2"
      
      // 當自己的擊殺數大於或等於此指令值,
      // 在聊天框打印自己的擊殺數,顯示給所有玩家
      // 以及頭上顯示獎盃成就
      l4d_kill_combo_notify_number "5"
      
      // 為1時,當玩家獲得擊殺數時,獎勵主武器的備用子彈
      l4d_kill_combo_reward_ammo "1"
  • 命令中文介紹 (點我展開)
    • 打開擊殺介面
       sm_kc