Brief Overview
Since ray tracing is still computationally expensive, a lot of interactive graphics will still use rasterization preferably.
Ray queries allow to be utilizes in areas where rasterization may not be the best at. An example of this is ambient occlusion, where you may use random rays in a given hemisphere around a corner. Where those rays may intersect the walls. Rendering a dark corner.
API Design
TBD.
Brief Overview
Since ray tracing is still computationally expensive, a lot of interactive graphics will still use rasterization preferably.
Ray queries allow to be utilizes in areas where rasterization may not be the best at. An example of this is ambient occlusion, where you may use random rays in a given hemisphere around a corner. Where those rays may intersect the walls. Rendering a dark corner.
API Design
TBD.