Custom Vulkan abstraction layer with native C++20 modules support using LLVM.
Tip
vulkan-cpp assumes you have some knowledge of graphics APIs such as OpenGL or Direct3D
Before buidling the demos, make sure to check the getting started page beforehand.
These demos are isolated and attempt at following the Vulkan tutorial, specifically to using the vulkan-cpp APIs. Building the demo is quite easy, assuming you already setup the development environment from the getting started page linked above.
Here is how to build any of the demos:
Note
-s build_type=Debug to build in debug mode
conan atlas build demos/<demo-dir> -s build_type=DebugExample for building demo 6:
conan atlas build demos/6-graphics-pipeline -s build_type=DebugThe build directory will be located in the demo that you built.
Executable path will be as the following:
./demo/<demo-dir>/build/Debug/<executable>For demo 6 this is where the executable is located:
./demo/6-graphics-pipeline/build/Debug/graphics-pipeline