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Vulkan-CPP

Custom Vulkan abstraction layer with native C++20 modules support using LLVM.

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Tip

vulkan-cpp assumes you have some knowledge of graphics APIs such as OpenGL or Direct3D

Getting Started

Before buidling the demos, make sure to check the getting started page beforehand.

Building Demos

These demos are isolated and attempt at following the Vulkan tutorial, specifically to using the vulkan-cpp APIs. Building the demo is quite easy, assuming you already setup the development environment from the getting started page linked above.

Here is how to build any of the demos:

Note

-s build_type=Debug to build in debug mode

conan atlas build demos/<demo-dir> -s build_type=Debug

Example for building demo 6:

conan atlas build demos/6-graphics-pipeline -s build_type=Debug

Running the Demos

The build directory will be located in the demo that you built.

Executable path will be as the following:

./demo/<demo-dir>/build/Debug/<executable>

For demo 6 this is where the executable is located:

./demo/6-graphics-pipeline/build/Debug/graphics-pipeline

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Vulkan abstraction layer using modern C++

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