Brief Overview
Acceleration structures allow for quick ways for identifying primitives may be intersected by a ray traversing geometry.
These are the most common way to represent geometry spatially sorted, in order to quickly identify such potential intersections.
Having wrapper APIs that introduce how one may perform acceleration support are very important when trying to get a shadows implementation working with Vulkan.
API Design
TBD.
Brief Overview
Acceleration structures allow for quick ways for identifying primitives may be intersected by a ray traversing geometry.
These are the most common way to represent geometry spatially sorted, in order to quickly identify such potential intersections.
Having wrapper APIs that introduce how one may perform acceleration support are very important when trying to get a shadows implementation working with Vulkan.
API Design
TBD.