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Add VK_KHR_acceleration_structure Support #81

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@SpinnerX

Brief Overview

Acceleration structures allow for quick ways for identifying primitives may be intersected by a ray traversing geometry.

These are the most common way to represent geometry spatially sorted, in order to quickly identify such potential intersections.

Having wrapper APIs that introduce how one may perform acceleration support are very important when trying to get a shadows implementation working with Vulkan.

API Design

TBD.

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    💠coreCritical tasks are reserved for maintainers during fundamental architectural changes.📐designTasks that involve the core systems. Highly involve in API design.
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