Update Flow Engine base.#8
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This updates Flow Engine. Signed-off-by: Stuart "Sslaxx" Moore <stuart@sslaxx.co.uk>
* Updated README.md Signed-off-by: Stuart "Sslaxx" Moore <stuart@sslaxx.co.uk>
* Sync with Sslaxx/Godot_Sonic_Engine#25 Signed-off-by: Stuart "Sslaxx" Moore <stuart@sslaxx.co.uk>
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Thanks for the pull request! I'll look through this and merge it into the main branch when I have time. |
Sync the fork with Sslaxx/Godot_Sonic_Engine#26 Signed-off-by: Stuart "Sslaxx" Moore <stuart@sslaxx.co.uk>
Nothing much has changed, except for input mapping. This is probably NOT going to be liked much by Godot 3.3 or earlier! Signed-off-by: Stuart "Sslaxx" Moore <stuart@sslaxx.co.uk>
Export presets changed a little, stuff about Progressive Web Apps and macOS changes. Signed-off-by: Stuart "Sslaxx" Moore <stuart@sslaxx.co.uk>
Sync the Flow Engine fork to Sslaxx/Godot_Sonic_Engine#27 Signed-off-by: Stuart "Sslaxx" Moore <stuart@sslaxx.co.uk>
Just synching *.import file changes for Godot 3.4. Signed-off-by: Stuart "Sslaxx" Moore <stuart@sslaxx.co.uk>
* Sync changes to Sslaxx/Godot_Sonic_Engine#28 Signed-off-by: Stuart "Sslaxx" Moore <stuart@sslaxx.co.uk>
Sync changes up to Sslaxx/Godot_Sonic_Engine#30 Signed-off-by: Stuart "Sslaxx" Moore <stuart@sslaxx.co.uk>
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This is based upon Sslaxx/Godot_Sonic_Engine#31 which is the most recent pull to date of my original repo based upon Flow Engine. The purpose of this pull request is to bring this up to date and eliminate the separate (non-forked) repository.
Supersedes #7
Supersedes #6
Supersedes #5
Fixes #4
Fixes #2
Partially fixes #3
Changes from the last pull of Flow Engine are as follows:
player_generic.gdandplayer_<name>.gd. Some functionality still needs moving over. Same with enemies. Genericising Sslaxx/Godot_Sonic_Engine#15_inputfunction. Movement improvements Sslaxx/Godot_Sonic_Engine#9can_) to determine what a player can do. As only currently Sonic exists in the codebase, the only flag used iscan_boost. Made state flags follow similar conventions (e.g.is_boosting).Caveats:
1.tscnappears to have collision issues with loops. A very few times I've noticed Sonic "glitch" through loops or walls. Not entirely sure yet what is causing this, shall need further investigation.