Global Illumination/Raytracing
changelog from 4.8.9 to 4.9.1:
- Improved the new offline renderer preview and output stability.
- Fixed saved render images being vertically flipped.
- Fixed render framing/camera mapping so the offline render matches the current view much more closely.
- Fixed directional/sun light contribution in offline rendering.
- Fixed path-tracing striping/banding artefacts.
- Fixed stale previous-pass/block artefacts in progressive rendering.
- Fixed render-window preview sizing so the preview no longer grows to the full internal buffer size.
- Added render size presets while keeping the preview window at a manageable fixed display size.
- Added a global render light level control for both raytrace and GI/path-trace.
- Added camera light intensity control.
- Added an option to disable tile pruning, with pruning now off by default.
- Improved transparent-material rendering so transmitted rays:
- pass through transparent surfaces,
- are tinted by material color,
- and are dimmed according to alpha.
- Added a new Rendering toolbar and render window.
- Added two offline rendering modes:
- Raytrace
- GI / Pathtrace
- Added progressive rendering passes from coarse to fine, ordered from image center toward the borders.
- Added Stop and Save controls for offline rendering.
- Added live compositing of the offline render over the captured GPU framebuffer.
- Added blur and blend controls for the render overlay.
- Added simple glass transmission/refraction support.
- Added desktop/Android parallel tile rendering with worker pool support.
- Kept web rendering on the single-threaded fallback path.
- Added worker-count control in the render window.
- Added resolution display in the render window.
Shorter store/update-note version:

- Introduced a new offline rendering window with Raytrace and GI/Pathtrace modes.
- Added progressive center-out rendering, save/stop controls, worker-count control, size presets, blur/blend controls, and adjustable lighting.
- Improved transparency handling for glass-like materials.
- Fixed multiple offline renderer issues including framing, lighting, vertical save flip, striping, and progressive pass artefacts.


