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Releases: SilkCommunity/TrippyGL

1.2.2

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@ThomasMiz ThomasMiz released this 10 Mar 13:25
29c60ab

Changelog from 1.2.1:

  • Upgraded all dependencies

TrippyGL 1.2.1

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@ThomasMiz ThomasMiz released this 06 Mar 23:26
9d38058

Changelog from 1.2.0:

  • Upgraded all dependencies
  • Add new matrix-oriented TextureBatcher.Draw() methods (Thanks @vpenades for your contribution!)
  • Replace Enum.IsDefined with newer variant to avoid boxing allocation (Thanks @Pannoniae for raising this issue!)

TrippyGL 1.2.0

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@ThomasMiz ThomasMiz released this 01 Oct 23:38

TrippyGL 1.2.0 release!

Changelog from 1.1.1:

  • Now built against .NET 6.0
  • Upgraded SixLabors.ImageSharp to 3.0.2
  • Upgraded SixLabors.Fonts to 2.0.0
  • Stopped SimpleShaderProgram from raising events on internal compilation
  • Enable nullable support
  • Fixed wrong names on array uniforms
  • Allow creating VertexArrays and ShaderPrograms with no vertex attributes
  • Fixed empty ShaderUniformLists raising exceptions
  • Fixed SimpleShaderProgram using wrong GLSL version on GL 3.2

BREAKING CHANGES:

  • No longer supports .NET Standard 2.1, only .NET 6.0+
  • No longer supports Silk.NET <2.17.1
  • SixLabors.Fonts has revamped their rendering and their output now exactly matches the rendering of web browsers. Your text might look different when assets are built on this new version.

TrippyGL 1.1.1

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@ThomasMiz ThomasMiz released this 05 Mar 19:32
TrippyGL 1.1.1 release!

TrippyGL 1.1

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@ThomasMiz ThomasMiz released this 10 Jan 15:42
e9ada27
Update .gitignore

TrippyGL 1.0

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@ThomasMiz ThomasMiz released this 18 Feb 20:21
TrippyGL 1.0 release!