Releases: SilkCommunity/TrippyGL
Releases · SilkCommunity/TrippyGL
Release list
1.2.2
TrippyGL 1.2.1
Changelog from 1.2.0:
- Upgraded all dependencies
- Add new matrix-oriented TextureBatcher.Draw() methods (Thanks @vpenades for your contribution!)
- Replace Enum.IsDefined with newer variant to avoid boxing allocation (Thanks @Pannoniae for raising this issue!)
TrippyGL 1.2.0
TrippyGL 1.2.0 release!
Changelog from 1.1.1:
- Now built against .NET 6.0
- Upgraded SixLabors.ImageSharp to 3.0.2
- Upgraded SixLabors.Fonts to 2.0.0
- Stopped SimpleShaderProgram from raising events on internal compilation
- Enable nullable support
- Fixed wrong names on array uniforms
- Allow creating VertexArrays and ShaderPrograms with no vertex attributes
- Fixed empty ShaderUniformLists raising exceptions
- Fixed SimpleShaderProgram using wrong GLSL version on GL 3.2
BREAKING CHANGES:
- No longer supports .NET Standard 2.1, only .NET 6.0+
- No longer supports Silk.NET <2.17.1
- SixLabors.Fonts has revamped their rendering and their output now exactly matches the rendering of web browsers. Your text might look different when assets are built on this new version.