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Releases: RajashekarRaju/hangman-compose

release v0.3.0

06 Mar 06:53
e42d8f6

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🎇 What's New: v0.3.0

  • Traditional Hangman visual mode added alongside simple progress mode (user-selectable).
  • New in-app settings: difficulty, category, app language, theme palette, theme mode override, game visual mode.
  • Cursor customization in Settings with multiple cursor styles and previews.
  • Full achievements feature rollout with grouped UI, summary, details, unread state and notifications.
  • Typography/readability refresh with Bubblegum Sans + updated text scales.
  • New Game Guide experience with progression visuals and quick instructions.
  • Settings extracted into a dedicated feature module (feature/settings).
  • Existing game configuration moved from menu flows into Settings.
  • Audio controls moved to Settings: background music on/off and sound effects on/off.
  • Localization improvements with multi-language support and runtime language switching.
  • Sentry integration expanded for release builds (events/logs + exception capture across supported platforms).
  • Many bug fixes related to gameplay.
  • Reworked many ui elements to fit properly for platform device types.

What's Changed

  • Improvements by @RajashekarRaju in #35
  • Add basic achievements feature and tracking, reward system and logging implementation by @RajashekarRaju in #36
  • Localization support + localize achievements + allow language configuration by @RajashekarRaju in #38
  • Build traditional hangman wraith design + Construct settings with categories + bugfix repeated-letter reveal-hint + many visual improvements by @RajashekarRaju in #39
  • v0.3.0 readiness - Improved game customizations + readability & usability for all screens + improved logging for all platforms by @RajashekarRaju in #40
  • Update README.md by @kikoso in #37
  • Release v0.3.0 - Revamp hangman game visuals, better game customisation options and gameplay bugfixed + platform improvements by @RajashekarRaju in #41

New Contributors

Full Changelog: v0.2.0...v0.3.0

release v0.2.0

26 Feb 12:23
b8fb8c0

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What's Changed

  • Github pages deployment by @RajashekarRaju in #31
  • Kotlin Multiplatform - ship v0.2.0 multiplatform overhaul (iOS + web/desktop releases, hints/timer, new categories & tests & better workflows) by @RajashekarRaju in #32
  • Cursor thematics + extend original palettes + better app initializing techniques by @RajashekarRaju in #33
  • Implement platform-specific layouts for Android, iOS, Desktop, WasmJs to better handle different screen sizes and orientations by @RajashekarRaju in #34

🎇 What's New: v0.2.0

  • Kotlin Multiplatform architecture (app, composeApp, game-core, core/*, feature/*, navigation)
  • Platform support: Android
  • Platform support: Web (WASM + GitHub Pages)
  • Platform support: Desktop (JVM: macOS/Windows/Linux)
  • Platform support: iOS (Xcode project + simulator flow)
  • Gameplay: 60-second timer per level
  • Gameplay: hints (Reveal, Eliminate) with cooldown
  • Gameplay: persistent game settings + history
  • Gameplay: scoring improvements
  • Difficulty: Introduced VERY_HARD difficulty for words >= 11+ chars
  • Categories: Introduced new categories and extended vocabulary.
  • Responsive game layout (mobile/desktop/web) with previews and shared creepy design system.
  • Cross-platform sound support (Android/Web/Desktop/iOS)

Desktop Packages (Latest)

23 Feb 21:20
ba2274c

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Automatically generated desktop installers from the latest master commit.

Android Packages (Latest)

23 Feb 21:16
ba2274c

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Automatically generated Android APK from the latest master commit.

v0.1.0 - First release with minimal game features

18 Apr 12:56
cccfeb9

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🎮 Hangman - Built With Compose 🖌️

🎇 What's New: v0.1.0

  • Players will be challenged with unique words only.
  • Players can view their score/game history.
  • Players should know how many unique words can still guess.
  • Players can see how many attempts they have to guess the word.
  • Players can try out letters in any order they want.
  • Players can to know how many points made when I completed a word.
  • Players can to know how many points scored by completing all levels.
  • Persist the game state at any point of the game.