Releases: RajashekarRaju/hangman-compose
Releases · RajashekarRaju/hangman-compose
release v0.3.0
🎇 What's New: v0.3.0
- Traditional Hangman visual mode added alongside simple progress mode (user-selectable).
- New in-app settings: difficulty, category, app language, theme palette, theme mode override, game visual mode.
- Cursor customization in Settings with multiple cursor styles and previews.
- Full achievements feature rollout with grouped UI, summary, details, unread state and notifications.
- Typography/readability refresh with Bubblegum Sans + updated text scales.
- New Game Guide experience with progression visuals and quick instructions.
- Settings extracted into a dedicated feature module (
feature/settings). - Existing game configuration moved from menu flows into Settings.
- Audio controls moved to Settings: background music on/off and sound effects on/off.
- Localization improvements with multi-language support and runtime language switching.
- Sentry integration expanded for release builds (events/logs + exception capture across supported platforms).
- Many bug fixes related to gameplay.
- Reworked many ui elements to fit properly for platform device types.
What's Changed
- Improvements by @RajashekarRaju in #35
- Add basic achievements feature and tracking, reward system and logging implementation by @RajashekarRaju in #36
- Localization support + localize achievements + allow language configuration by @RajashekarRaju in #38
- Build traditional hangman wraith design + Construct settings with categories + bugfix repeated-letter reveal-hint + many visual improvements by @RajashekarRaju in #39
- v0.3.0 readiness - Improved game customizations + readability & usability for all screens + improved logging for all platforms by @RajashekarRaju in #40
- Update README.md by @kikoso in #37
- Release v0.3.0 - Revamp hangman game visuals, better game customisation options and gameplay bugfixed + platform improvements by @RajashekarRaju in #41
New Contributors
Full Changelog: v0.2.0...v0.3.0
release v0.2.0
What's Changed
- Github pages deployment by @RajashekarRaju in #31
- Kotlin Multiplatform - ship v0.2.0 multiplatform overhaul (iOS + web/desktop releases, hints/timer, new categories & tests & better workflows) by @RajashekarRaju in #32
- Cursor thematics + extend original palettes + better app initializing techniques by @RajashekarRaju in #33
- Implement platform-specific layouts for Android, iOS, Desktop, WasmJs to better handle different screen sizes and orientations by @RajashekarRaju in #34
🎇 What's New: v0.2.0
- Kotlin Multiplatform architecture (
app,composeApp,game-core,core/*,feature/*,navigation) - Platform support: Android
- Platform support: Web (WASM + GitHub Pages)
- Platform support: Desktop (JVM: macOS/Windows/Linux)
- Platform support: iOS (Xcode project + simulator flow)
- Gameplay: 60-second timer per level
- Gameplay: hints (
Reveal,Eliminate) with cooldown - Gameplay: persistent game settings + history
- Gameplay: scoring improvements
- Difficulty: Introduced
VERY_HARDdifficulty for words >= 11+ chars - Categories: Introduced new categories and extended vocabulary.
- Responsive game layout (mobile/desktop/web) with previews and shared creepy design system.
- Cross-platform sound support (Android/Web/Desktop/iOS)
Desktop Packages (Latest)
Automatically generated desktop installers from the latest master commit.
Android Packages (Latest)
Automatically generated Android APK from the latest master commit.
v0.1.0 - First release with minimal game features
🎮 Hangman - Built With Compose 🖌️
🎇 What's New: v0.1.0
- Players will be challenged with unique words only.
- Players can view their score/game history.
- Players should know how many unique words can still guess.
- Players can see how many attempts they have to guess the word.
- Players can try out letters in any order they want.
- Players can to know how many points made when I completed a word.
- Players can to know how many points scored by completing all levels.
- Persist the game state at any point of the game.
