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Releases: Kyuuhachi/Aureole

Fix a failure in game detection

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@Kyuuhachi Kyuuhachi released this 19 Feb 21:49

Fixes #7.

Improve game detection

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@Kyuuhachi Kyuuhachi released this 11 Feb 21:55

When auto-detecting games, no longer selects one with warnings.

Also, Factoria is now in its own repo, so it's not included in this or future releases.

Improve create command

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@Kyuuhachi Kyuuhachi released this 05 Oct 23:27

Factoria

  • Fix incorrect compression
  • Make create subcommand multithreaded and give it a progress bar
  • Reword some help strings to make them clearer

Factoria v1.0

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@Kyuuhachi Kyuuhachi released this 30 Aug 13:38

First release of Factoria, the Sky archive manager.

Cradle v0.3.0 - now with more Ys

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@Kyuuhachi Kyuuhachi released this 08 May 19:37

Aside from a few bug fixes, the major improvement is support for swizzle mode 4 in itp32 files. This is used for certain files in Zero and Azure, but also in several Ys games.

Will try to get Memoire working soon, but it yet another subformat that I'll have to implement. Not too bad to handle, hardest is to figure out how to choose between the different formats when injecting.

Cradle v0.2.1

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@Kyuuhachi Kyuuhachi released this 17 Apr 07:16

Fix a number of issues with itp32, which are frankly quite embarrassing that I missed.

Cradle v0.2.0

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@Kyuuhachi Kyuuhachi released this 07 Apr 23:51
  • Support itc with non-contiguous frames (in other words don't arbitrarily toss frames away).
  • Use JSON instead of CSV.
  • When possible, bake offset into extracted images.
  • Support ED6 formats too (via separate exe).

v0.1.2

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@Kyuuhachi Kyuuhachi released this 20 Mar 15:40

New tools: Cradle

Can convert itp and itc files to and from png/dds. (Currently uses dds if there are mipmaps, png otherwise; might add an option to select manually later.)

Ch and chcp support is planned (as a separate executable).

Calmare/Themelios:

A number of syntactic changes:

  • Backslash-newline is now for code formatting only, rather than representing NISA newline. For NISA newline, use {0x0A}.
  • The VisSet* instructions were replaced with a single dependently-typed VisSet instruction.
  • The Emote instruction no longer has a emote[] syntax, since that was just a silly syntactic special case.
  • char_attr[char, attr] is now written as char.attr.

Bugfixes:

  • Only print {} in dialogue at the start of a line.
  • Use Sky Evo's visual/dt4 and visual/dt24 pseudo-indexes, containing images.
    • The dat/ directory, corresponding to archives 10 and 30 and containing battle data, does not have any index file (files were instead renamed, destroying their original names). These are left as file[0x...].

Now with roundtrip

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@Kyuuhachi Kyuuhachi released this 12 Mar 01:21

Fixes a number of parsing errors: all vanilla scripts have perfect bin → mem → text → mem → bin roundtrip.

(Except the one that contains the duplicate encoding for .)

First alpha release

First alpha release Pre-release
Pre-release

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@Kyuuhachi Kyuuhachi released this 10 Mar 18:30

Initial release.