I build lightweight, high-performance tools and systems for games and real-time applications.
| Project | Tech | Description |
|---|---|---|
| TinyResourceManager | C++ |
Header-only, zero-allocation resource manager. Cuts load times by 70% in Open-World games. |
| GameState-js | JavaScript |
1 KB state manager that eliminates micro-stutters in HTML5 games. Zero-dependency, drops into any project. |
| BehaviorTree.js | JavaScript |
Zero-allocation AI behavior tree. 10x faster than recursive implementations. Used for real-time strategy games. |
| Visu.lua | Lua |
Unified rendering framework for Lua. Single API for 2D/3D, works with Love2D, LÖVE, and Defold. |
Get in touch: HvKOkla.dev@proton.me | [LinkedIn] (https://www.linkedin.com/in/hvkokla/)
