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HvKOkla/README.md

Hi, I'm HvK Oklawingu 👋

Game Developer & Engine Tooling Specialist

I build lightweight, high-performance tools and systems for games and real-time applications.

Tech Stack & Languages

C++ Lua JavaScript HTML5

Highlighted Projects

Project Tech Description
TinyResourceManager C++ Header-only, zero-allocation resource manager. Cuts load times by 70% in Open-World games.
GameState-js JavaScript 1 KB state manager that eliminates micro-stutters in HTML5 games. Zero-dependency, drops into any project.
BehaviorTree.js JavaScript Zero-allocation AI behavior tree. 10x faster than recursive implementations. Used for real-time strategy games.
Visu.lua Lua Unified rendering framework for Lua. Single API for 2D/3D, works with Love2D, LÖVE, and Defold.

GitHub Streak

Get in touch: HvKOkla.dev@proton.me | [LinkedIn] (https://www.linkedin.com/in/hvkokla/)

Pinned Loading

  1. Visu.lua Visu.lua Public

    Unified rendering framework for Lua. Single API for 2D/3D, works with Love2D, LÖVE, and Defold.

    Lua 1

  2. BehaviorTree.js BehaviorTree.js Public template

    Zero-allocation AI behavior tree. 10x faster than recursive implementations. Used for real-time strategy games.

    HTML 1

  3. GameState-js GameState-js Public

    1 KB state manager that eliminates micro-stutters in HTML5 games. Zero-dependency, drops into any project.

    JavaScript 1

  4. TinyRessourceManager TinyRessourceManager Public template

    Header-only, zero-allocation resource manager. Cuts load times by 70% in Open-World games

    C++ 3