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40 changes: 27 additions & 13 deletions Reclaimer.Blam/Resources/Blender AMF2.py
Original file line number Diff line number Diff line change
Expand Up @@ -621,25 +621,39 @@ def main(context, import_filename, options):

# inverting green channel is necessary to convert from DirectX coordsys to OpenGL

bump = material.node_tree.nodes.new('ShaderNodeNormalMap')
split = material.node_tree.nodes.new('ShaderNodeSeparateRGB')
invert = material.node_tree.nodes.new('ShaderNodeInvert')
merge = material.node_tree.nodes.new('ShaderNodeCombineRGB')
if bpy.app.version >= (4, 0):
bump = material.node_tree.nodes.new('ShaderNodeNormalMap')
split = material.node_tree.nodes.new('ShaderNodeSeparateColor')
invert = material.node_tree.nodes.new('ShaderNodeInvert')
merge = material.node_tree.nodes.new('ShaderNodeCombineColor')

material.node_tree.links.new(split.inputs['Color'], texture.outputs['Color'])
material.node_tree.links.new(invert.inputs['Color'], split.outputs['Green'])
material.node_tree.links.new(merge.inputs['Red'], split.outputs['Red'])
material.node_tree.links.new(merge.inputs['Green'], invert.outputs['Color'])
material.node_tree.links.new(merge.inputs['Blue'], split.outputs['Blue'])
material.node_tree.links.new(bump.inputs['Color'], merge.outputs['Color'])
material.node_tree.links.new(bsdf.inputs['Normal'], bump.outputs['Normal'])
else:
bump = material.node_tree.nodes.new('ShaderNodeNormalMap')
split = material.node_tree.nodes.new('ShaderNodeSeparateRGB')
invert = material.node_tree.nodes.new('ShaderNodeInvert')
merge = material.node_tree.nodes.new('ShaderNodeCombineRGB')

material.node_tree.links.new(split.inputs['Image'], texture.outputs['Color'])
material.node_tree.links.new(invert.inputs['Color'], split.outputs['G'])
material.node_tree.links.new(merge.inputs['R'], split.outputs['R'])
material.node_tree.links.new(merge.inputs['G'], invert.outputs['Color'])
material.node_tree.links.new(merge.inputs['B'], split.outputs['B'])
material.node_tree.links.new(bump.inputs['Color'], merge.outputs['Image'])
material.node_tree.links.new(bsdf.inputs['Normal'], bump.outputs['Normal'])

texture.location = [-1100, -100]
split.location = [-800, -100]
invert.location = [-600, -200]
merge.location = [-400, -100]
bump.location = [-200, -100]

material.node_tree.links.new(split.inputs['Image'], texture.outputs['Color'])
material.node_tree.links.new(invert.inputs['Color'], split.outputs['G'])
material.node_tree.links.new(merge.inputs['R'], split.outputs['R'])
material.node_tree.links.new(merge.inputs['G'], invert.outputs['Color'])
material.node_tree.links.new(merge.inputs['B'], split.outputs['B'])
material.node_tree.links.new(bump.inputs['Color'], merge.outputs['Image'])
material.node_tree.links.new(bsdf.inputs['Normal'], bump.outputs['Normal'])

model_materials.append(material)

if options.IMPORT_MESHES and len(model.regions) > 0:
Expand Down Expand Up @@ -958,4 +972,4 @@ def unregister():
finally:
clean_scene()
register()
bpy.ops.import_scene.amf('INVOKE_DEFAULT')
bpy.ops.import_scene.amf('INVOKE_DEFAULT')