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Fixed a severe issue with Allow Monks to Change Damage Types with Hand Weapons where it could cause crashes on level up
Fixed a severe issue with Make Bears and Boars Continue Fighting after Reaching 0 Hit Points where it could crash when the 0-hit point threshold was reached
Four new components: Allow Shapeshifters to Wear Armor But Prevent Shapeshifting While Worn, Adjust Nalia's Thief Level, Delay Neera's Appearance in Beregost, and Increase Yoshimo's Trapsetting Ability
Taerom Makes Additional Ankheg Armors will now skip if the same component from Tweaks and Tricks is installed, but it was checking the wrong component from TnT (thanks Selphira)
With the mage stronghold enabled via Multiple Strongholds or Make Individual Strongholds Available, the Knights of Solamnia could leave (and prevent their normal quest) if they were spoken to at just the wrong moment, which is fixed. An option to decline the offer of the Planar Sphere as a stronghold has been added as well.
Weapon Animation Tweaks was changing flails to use the morningstar animation, which it shouldn't
Fixed an issue with Send BioWare NPCs to an Inn where it would make Baeloth potentially leave the camp in SoD
Cleaned up a number of NPC-specific components and made them compatible with mod versions of the characters:
Make Montaron an Assassin and Make Khalid a Fighter-Mage should better reflect changes from other mods, e.g. Alter Weapon Proficiency System
The various Jaheira components (DEX scores, alignment) could miss BG versions of her on an EET game due to a leftover strref check
Kulyok's Xan, Lava's Dynaheir, Lava's Xzar, and Smiling Imp's Xzar are now covered by their respective NPC components
The EEex-enhanced version of Allow Yeslick to Use Axes had a few enhancements and fixes:
It creates a shadow kit for Yeslick so that he can place pips in axes, but it was patching the wrong column of the proficiency table
If Yeslick already has a custom kit, the shadow kit will now be based on his current kit
It now works for the two BG2 Yeslick mods
The component relied on a common library used by multiple other EEex components, but didn't include the library itself. In other words, if this was the only EEex component installed, it wouldn't work properly
Updated the common armor list used by multiple components