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Doprez.Stride.SteamAudio

Steam audio implementation in Stride.

Currently this only works with RAW audio files. I would like to get others working later as Raw files are massive.

Setup

  1. Reference the Doprez.Stride.SteamAudio library
  2. add a raw asset file to the project (NOT an audio file - too many things were annoyingly internal)

image

  1. create an emitter attached to an entity

image

  1. create a listener attached to an entity

image

  1. done!

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Steam audio implementation in Stride.

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