Releases: Dev7ex/MultiWorld
Release list
1.5.7-SNAPSHOT
Fixed a bug where a newly created world throws an exception when adding a player to the whitelist (#33)
Achievements can now be deactivated (#32)
Messages are still displayed, however, these can be deactivated via the gamerule
It is now possible to set the gamerule for each world via MultiWorld.
The TabCompletion of /mw gamerule shows the current value for a gamerule with a number as value
1.5.6-SNAPSHOT
» Adding WorldType Water (/mw create Water)
» Base system created for the following generator update
1.5.5-SNAPSHOT
» The function to link worlds has been added again and works better than ever. If you still find a bug please write an issue on github
» Important
Normally it is no longer necessary to delete your config with every new version, but if you have problems then delete your old config.yml and reload the server
1.5.4-SNAPSHOT
Fixed the bug that no items spawn if you set the world flag SPAWN_ENTITIES to true (#30)
1.5.3-SNAPSHOT
» Function added to completely deactivate the spawning of entites
1.5.2-SNAPSHOT
» MultiWorld has been adapted to FacilisCommon 1.0.3
1.5.1-SNAPSHOT
Internal changes. You will not notice any change
1.5.0-SNAPSHOT
The AutoLoad function has been changed each world now has its own property which states whether it should be loaded automatically
1.4.9-SNAPSHOT
Fixing that config entries are set incorrectly
1.4.8-SNAPSHOT
» Adding Placeholder to create worlds without having to enter the player name (#24)
» Examples: /world backup %creator_name% | /world clone %creator_name% |
/world create %creator_name% | /world delete %creator_name% |
/world flag %creator_name% | /world import %creator_name% |
/world info %creator_name% | /world load %creator_name% |
/world unload %creator_name% | /world whitelist %creator_name%