InventorySlot fixes, Workbench Dupe fix#6392
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…ift-click-insert fixes related issue with UpgradeableTools voiding items (only affected Additional Augers, as currently sole stackable item in UpgradeableTool item inventories) fixes item dupe bug with workbench where excess items would be spawned/dropped into the world, but also remain in Player inventory IEContainerMenu.moveItemStackToWithMayPlace: added much needed description added reverseDirection sensitivity fixed premature return
… for reverseDirection, fixed premature return removed obsolete commented out line in ModWorkbenchContainer
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This PR has a workaround that should get removed if |
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ah fuck. This has issues with the buzzsaw quiver not updating correctly. Glad I checked, but give me a moment |
back to how it used to work, kinda dropped IESlot.Upgrades' old "getItem" override, though. Tried to replace it with a getStackCopy override, but it works without it and with it, I got stack overflows which I did not understand. .. :)
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fixes #6177
fixes related issue with UpgradeableTools voiding items (only affected Additional Augers, as currently sole stackable item in UpgradeableTool item inventories)
fixes #6393
IEContainerMenu.moveItemStackToWithMayPlace:
added much needed description (sorry for not adding that 5 years ago)
added reverseDirection sensitivity
fixed premature return