Add coop on/off functionality#4575
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Signed-off-by: Endernice61 <snaketail61@gmail.com>
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Added enum for player teams in portal_man.nut
Added
PortalGunclass to store information about what portals the portal gun can shoot with method to apply it to an actualweapon_portalgunNo longer waits 2.5 seconds to find players as this method does not work for published maps
Added
on_blue_spawn()andon_oran_spawn()which gets called when the bots respawn, or shortly after the bots spawn for the first time. Retrieves the handles for the players' portal guns and sets their kevalues appropriately_find_players()will now callin_hover_phase()and register the callback functionon_death(player, dmgtype)for BotDeathAdded
in_hover_phase()which waits until bots are able to move, then callson_blue_spawn()andon_oran_spawn()to set up portal gun keyvaluesAdded
on_death(player, dmgtype), which callswaitForBlueRespawn()orwaitForOrangeRespawn()depending on the bot that diedAdded
waitForBlueRespawn()andwaitForOrangeRespawn(), which waits until the bot no longer has 0 health, then callson_blue_spawn()oron_oran_spawn(), respectivelyinit(blue, orange, has_onoffinitializes PortalGun classes for both bots and callswaitForPlayers()Added
waitForPlayers(), which waits until the players handles can be retrieved with vscript, then calls_find_players()return_pgun()will set the bots' portal gun's keyvaluesAdded
set_gun(pgun, team)to set a bot's portal gun to matchpgunpgun_btn_deact()andpgun_btn_act()now update bots' portal gunsAdded
set_pgun_keys(gun)to set keyvalues on spawned portal guns in singleplayer