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Relief webgl renderer #1352
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Relief webgl renderer #1352
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7481a28
feat: relief three.js renderer
Azgaar 62e27a7
fix: replace preloadTextures with loadTexture in SVG edit mode
Azgaar 8d092e2
fix: set color space to SRGB for loaded textures
Azgaar cbed9af
fix: update .gitignore to include additional directories and files
Azgaar bf22c5e
Refactor relief rendering and generation logic
Azgaar 4515232
fix: update relief icon hover transition and click selection logic
Azgaar dc06f3d
fix: streamline texture loading and preload logic in WebGL renderer
Azgaar ab7baf8
feat: update relief rendering logic and version to 1.114.0
Azgaar 828534e
fix: clean up drawWebGl and drawSvg functions for improved readability
Azgaar ffe350b
fix: update type definitions and improve renderer initialization in d…
Azgaar 3c7b6ff
Merge branch 'master' into relief-webgl-renderer
Azgaar fae0bd1
fix: improve comments for clarity and update type imports for consist…
Azgaar 94da8fa
fix: no foright object
Azgaar b6484a7
fix: clean up .gitignore by removing unnecessary entries
Azgaar 3047aef
bmad-init
Azgaar dc212ee
brainstorm
Azgaar 21d76c4
feat: add architecture and product requirements documents for WebGL l…
Azgaar 610d6ae
feat: update architecture document with detailed project context and …
Azgaar 1503d18
feat: enhance WebGL layer framework with improved registration API an…
Azgaar 6b7029a
Add sprint status and implementation readiness documents for Fantasy-…
Azgaar 42b92d9
feat: update sprint status to reflect in-progress development for Web…
Azgaar 769ef9e
feat: implement WebGL2 layer framework with core functionalities incl…
Azgaar 8c78fe2
Refactor code structure for improved readability and maintainability
Azgaar 30f7437
feat: Refactor draw-relief-icons.ts to integrate with WebGL2LayerFram…
Azgaar a285d45
feat: refactor draw-relief-icons renderer to utilize WebGL2LayerFrame…
Azgaar 1c1d97b
feat: Update sprint status and complete Epic 2 tasks
Azgaar 2dae325
feat: Update sprint status to mark retrospectives as done for Epic 1 …
Azgaar 8560c13
feat: Enhance WebGL2LayerFramework initialization and improve global …
Azgaar d1d31da
feat: Improve camera synchronization and add null check for camera in…
Azgaar 9e00d69
refactor: replace webgl-layer-framework with webgl-layer module
Azgaar 744dbb1
feat: Optimize WebGL2LayerClass initialization and improve camera syn…
Azgaar ae6d105
refactor: Remove debug logging from WebGL2LayerClass initialization a…
Azgaar dc6ff78
refactor: Simplify texture loading and disposal in draw-relief-icons …
Azgaar 70e3eea
feat: Introduce TextureAtlasLayer for efficient texture management an…
Azgaar c7793d2
refactor: Remove lastDrawnIcons tracking to simplify terrainLayer dra…
Azgaar b17b417
refactor: Update RELIEF_SYMBOLS structure and utilize RELIEF_ATLASES …
Azgaar 256f360
refactor: Update relief icon handling and streamline texture atlas in…
Azgaar df18f69
feat: Add architecture decision and product requirements documents fo…
Azgaar 125403b
feat: Implement Story 1.6 - Move Shared Defs Resources to the Dedicat…
Azgaar 4255788
feat: Introduce SceneModule for managing map and WebGL canvas integra…
Azgaar 52708e5
feat: Update SceneModule to manage camera state and viewport, refacto…
Azgaar f928f9d
feat: Implement compatibility bridge for legacy single-SVG callers
Azgaar 73d6d66
feat: Implement RuntimeDefsModule for managing shared runtime definit…
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