Originally posted by yonimal676 October 11, 2022

great visualizer:
https://ophysics.com/k8.html
Note: it doesn't matter what the weight of the object is, it will fall the same


HOLY SHIT IT WORKS
I figured how to run the time for the ball in GameView -> sleep() and then the formulas worked.
This is a revisit: even though it worked, it looked weird:

This is how it looks now:

This was done with the help of chatGPT, i'm speechless.
Now that the physics calculations are refined, I can continue in Collision Physics #26 -> Changing Direction #34
FEATURE:
public void physicsUpdateNoCol(float time)
most of the times, the time parameter is going to be ball.time, how ever I will add this parameter in case i want to calculate the next X/Y.
Originally posted by yonimal676 October 11, 2022

great visualizer:
https://ophysics.com/k8.html
Note: it doesn't matter what the weight of the object is, it will fall the same
HOLY SHIT IT WORKS
I figured how to run the time for the ball in GameView -> sleep() and then the formulas worked.
This is a revisit: even though it worked, it looked weird:
This is how it looks now:

This was done with the help of chatGPT, i'm speechless.
Now that the physics calculations are refined, I can continue in Collision Physics #26 -> Changing Direction #34
FEATURE:
public void physicsUpdateNoCol(float time)most of the times, the time parameter is going to be ball.time, how ever I will add this parameter in case i want to calculate the next X/Y.