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| 1 | +Below is a reference of available buttons for assignment (following standard XInput/Virtual-Key definitions, but slightly extended) |
| 2 | +You absolutely *must* assign them with strings and not in any other way (e.g. decimal/hex numbers). |
| 3 | + |
| 4 | +For each event you may assign only 1 button (and vice versa: for each button you may only assign 1 event). |
| 5 | + |
| 6 | +Inline comments are NOT allowed in the configuration file for string reads! So this includes all button assignments! |
| 7 | + |
| 8 | +=== BASICS === |
| 9 | + |
| 10 | +Format is as follows: |
| 11 | + |
| 12 | +[Events] |
| 13 | +EVENT = BUTTON_NAME |
| 14 | +... |
| 15 | + |
| 16 | +[EventsKB] |
| 17 | +EVENT = KEYBOARD_KEY_NAME |
| 18 | +... |
| 19 | + |
| 20 | +=== XINPUT === |
| 21 | + |
| 22 | +It should be pretty self-explanatory. |
| 23 | +List of available buttons: |
| 24 | + |
| 25 | +XINPUT_GAMEPAD_DPAD_UP |
| 26 | +XINPUT_GAMEPAD_DPAD_DOWN |
| 27 | +XINPUT_GAMEPAD_DPAD_LEFT |
| 28 | +XINPUT_GAMEPAD_DPAD_RIGHT |
| 29 | +XINPUT_GAMEPAD_START |
| 30 | +XINPUT_GAMEPAD_BACK |
| 31 | +XINPUT_GAMEPAD_LEFT_THUMB |
| 32 | +XINPUT_GAMEPAD_RIGHT_THUMB |
| 33 | +XINPUT_GAMEPAD_LEFT_SHOULDER |
| 34 | +XINPUT_GAMEPAD_RIGHT_SHOULDER |
| 35 | +XINPUT_GAMEPAD_A |
| 36 | +XINPUT_GAMEPAD_B |
| 37 | +XINPUT_GAMEPAD_X |
| 38 | +XINPUT_GAMEPAD_Y |
| 39 | +XINPUT_GAMEPAD_LT |
| 40 | +XINPUT_GAMEPAD_RT |
| 41 | +XINPUT_GAMEPAD_LS_X |
| 42 | +XINPUT_GAMEPAD_LS_Y |
| 43 | +XINPUT_GAMEPAD_RS_X |
| 44 | +XINPUT_GAMEPAD_RS_Y |
| 45 | +XINPUT_GAMEPAD_DPAD -- assignable ONLY to JOY_EVENT_STEER |
| 46 | +XINPUT_GAMEPAD_LS_UP -- stick directions are DIGITAL ONLY |
| 47 | +XINPUT_GAMEPAD_LS_DOWN |
| 48 | +XINPUT_GAMEPAD_LS_LEFT |
| 49 | +XINPUT_GAMEPAD_LS_RIGHT |
| 50 | +XINPUT_GAMEPAD_RS_UP |
| 51 | +XINPUT_GAMEPAD_RS_DOWN |
| 52 | +XINPUT_GAMEPAD_RS_LEFT |
| 53 | +XINPUT_GAMEPAD_RS_RIGHT |
| 54 | + |
| 55 | +=== KEYBOARD === |
| 56 | + |
| 57 | +Keyboard assignments should follow the Virtual-Key Code definitions (you can find them here: https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes) |
| 58 | +Type their definition names in directly (e.g. if you want to assign the Return key, just use VK_RETURN directly in the config file) |
| 59 | +For single letter assignments, type the letter in as-is (e.g. if you want to assign the 'G' key, just use G) |
| 60 | + |
| 61 | +=== Event list === |
| 62 | + |
| 63 | +Below is a full list of available events in the game which you may assign. |
| 64 | +They trigger at various points in the game (whenever their handlers are generated), but not all of them actually work. |
| 65 | +Reminder that some events are assigned only to the SECOND controller, such as debug camera actions. |
| 66 | +Both ports are monitored for XInput separately, whereas on keyboard they're not (unless you enable the second player with second keyboard!) |
| 67 | + |
| 68 | +NOTE: some events (such as quitting with Q key or launching the tutorial video with LT) are hardcoded due to the way they're coded in the game |
| 69 | + |
| 70 | +JOY_EVENT_NULL |
| 71 | +JOY_EVENT_TYPE_CHANGED |
| 72 | +JOY_EVENT_EXIT_DEMO_DISC |
| 73 | +JOY_EVENT_SCROLL_UP |
| 74 | +JOY_EVENT_SCROLL_DOWN |
| 75 | +JOY_EVENT_SCROLL_LEFT |
| 76 | +JOY_EVENT_SCROLL_RIGHT |
| 77 | +JOY_EVENT_FENG_START |
| 78 | +JOY_EVENT_FENG_BUTTON0 |
| 79 | +JOY_EVENT_FENG_BUTTON1 |
| 80 | +JOY_EVENT_FENG_BUTTON2 |
| 81 | +JOY_EVENT_FENG_BUTTON3 |
| 82 | +JOY_EVENT_FENG_LTRIGGER |
| 83 | +JOY_EVENT_FENG_RTRIGGER |
| 84 | +JOY_EVENT_FENG_SELECT |
| 85 | +JOY_EVENT_FENG_SELECT_ALTERNATE |
| 86 | +JOY_EVENT_FENG_CANCEL |
| 87 | +JOY_EVENT_FENG_CANCEL_ALTERNATE |
| 88 | +JOY_EVENT_FENG_HELP |
| 89 | +JOY_EVENT_FENG_PAD_UP |
| 90 | +JOY_EVENT_FENG_PAD_DOWN |
| 91 | +JOY_EVENT_FENG_PAD_LEFT |
| 92 | +JOY_EVENT_FENG_PAD_RIGHT |
| 93 | +JOY_EVENT_FENG_PAD_UP_ALTERNATE |
| 94 | +JOY_EVENT_FENG_PAD_DOWN_ALTERNATE |
| 95 | +JOY_EVENT_FENG_PAD_LEFT_ALTERNATE |
| 96 | +JOY_EVENT_FENG_PAD_RIGHT_ALTERNATE |
| 97 | +JOY_EVENT_FENG_QUIT |
| 98 | +JOY_EVENT_FENG_RACEOPTIONS |
| 99 | +JOY_EVENT_START |
| 100 | +JOY_EVENT_SELECT |
| 101 | +JOY_EVENT_MENU_SELECT |
| 102 | +JOY_EVENT_MENU_CANCEL |
| 103 | +JOY_EVENT_MENU_BACK |
| 104 | +JOY_EVENT_MENU_HELP |
| 105 | +JOY_EVENT_MENU_L1 |
| 106 | +JOY_EVENT_MENU_L2 |
| 107 | +JOY_EVENT_MENU_R1 |
| 108 | +JOY_EVENT_MENU_R2 |
| 109 | +JOY_EVENT_MENU_SQUARE |
| 110 | +JOY_EVENT_MENU_ANALOG_LEFT |
| 111 | +JOY_EVENT_MENU_ANALOG_RIGHT |
| 112 | +JOY_EVENT_MENU_ANALOG_UP |
| 113 | +JOY_EVENT_MENU_ANALOG_DOWN |
| 114 | +JOY_EVENT_SKIP_DEMO_MODE |
| 115 | +JOY_EVENT_MAIN_MENU_SELECT_TRANSMISSION |
| 116 | +JOY_EVENT_ANY |
| 117 | +JOY_EVENT_EXIT_EDIT_TEXT |
| 118 | +JOY_EVENT_CLEAR_TEXT |
| 119 | +JOY_EVENT_CANCEL_EDIT_TEXT |
| 120 | +JOY_EVENT_DELETE_CHAR |
| 121 | +JOY_EVENT_ROTATE_LETTER_UP |
| 122 | +JOY_EVENT_ROTATE_LETTER_DOWN |
| 123 | +JOY_EVENT_PREV_CHAR |
| 124 | +JOY_EVENT_NEXT_CHAR |
| 125 | +JOY_EVENT_CARSEL_CHANGE_MODE |
| 126 | +JOY_EVENT_CARSEL_UNLOCK |
| 127 | +JOY_EVENT_CARSEL_ORBIT_LEFT |
| 128 | +JOY_EVENT_CARSEL_ORBIT_RIGHT |
| 129 | +JOY_EVENT_CARSEL_ORBIT_UP |
| 130 | +JOY_EVENT_CARSEL_ORBIT_DOWN |
| 131 | +JOY_EVENT_CARSEL_ORBIT_LEFTRIGHT |
| 132 | +JOY_EVENT_CARSEL_ORBIT_UPDOWN -- inverted axis |
| 133 | +JOY_EVENT_CARSEL_ORBIT_INOUT |
| 134 | +JOY_EVENT_CARSEL_ORBIT_IN |
| 135 | +JOY_EVENT_CARSEL_ORBIT_OUT |
| 136 | +JOY_EVENT_CHANGE_DEBUG_CAMERA |
| 137 | +JOY_EVENT_DEBUG_CAMERA_ROTATE_RIGHT |
| 138 | +JOY_EVENT_DEBUG_CAMERA_ROTATE_LEFT |
| 139 | +JOY_EVENT_DEBUG_CAMERA_ROTATE_UP |
| 140 | +JOY_EVENT_DEBUG_CAMERA_ROTATE_DOWN |
| 141 | +JOY_EVENT_DEBUG_CAMERA_MOVE_CLOSER |
| 142 | +JOY_EVENT_DEBUG_CAMERA_MOVE_FARTHER |
| 143 | +JOY_EVENT_DEBUG_CAMERA_NEXT_CAR |
| 144 | +JOY_EVENT_DEBUG_CAMERA_PREV_CAR |
| 145 | +JOY_EVENT_DEBUG_CAMERA_FOLLOW_CHOPPER |
| 146 | +JOY_EVENT_DEBUG_CAMERA_TURN_LEFT |
| 147 | +JOY_EVENT_DEBUG_CAMERA_TURN_RIGHT |
| 148 | +JOY_EVENT_DEBUG_CAMERA_TURN_DOWN |
| 149 | +JOY_EVENT_DEBUG_CAMERA_TURN_UP |
| 150 | +JOY_EVENT_DEBUG_CAMERA_MOVE_DOWN |
| 151 | +JOY_EVENT_DEBUG_CAMERA_MOVE_UP |
| 152 | +JOY_EVENT_DEBUG_CAMERA_MOVE_FWD |
| 153 | +JOY_EVENT_DEBUG_CAMERA_MOVE_BACK |
| 154 | +JOY_EVENT_DEBUG_CAMERA_MOVE_LEFT |
| 155 | +JOY_EVENT_DEBUG_CAMERA_MOVE_RIGHT |
| 156 | +JOY_EVENT_DEBUG_CAMERA_TURBO |
| 157 | +JOY_EVENT_DEBUG_CAMERA_SUPER_TURBO |
| 158 | +JOY_EVENT_DEBUG_CAMERA_SLOW |
| 159 | +JOY_EVENT_DEBUG_CAMERA_FORWARD_BLINK |
| 160 | +JOY_EVENT_DEBUG_CAMERA_BACKWARD_BLINK |
| 161 | +JOY_EVENT_DEBUG_CAMERA_DROP_CAR |
| 162 | +JOY_EVENT_DEBUG_CAMERA_ROTATE_LEFTRIGHT |
| 163 | +JOY_EVENT_DEBUG_CAMERA_ROTATE_UPDOWN |
| 164 | +JOY_EVENT_DEBUG_CAMERA_STRAFE_LEFTRIGHT |
| 165 | +JOY_EVENT_DEBUG_CAMERA_INOUT -- inverted axis |
| 166 | +JOY_EVENT_TRACKROUTE_EDITOR_TURN_LEFTRIGHT |
| 167 | +JOY_EVENT_TRACKROUTE_EDITOR_TURN_UPDOWN |
| 168 | +JOY_EVENT_TRACKROUTE_EDITOR_DRIVE_FORWARDBACKWARD |
| 169 | +JOY_EVENT_TRACKROUTE_EDITOR_DRIVE_LEFTRIGHT |
| 170 | +JOY_EVENT_TRACKROUTE_EDITOR_DRIVE_TURBO |
| 171 | +JOY_EVENT_TRACKROUTE_EDITOR_MOVE_UP |
| 172 | +JOY_EVENT_TRACKROUTE_EDITOR_MOVE_DOWN |
| 173 | +JOY_EVENT_TRACKROUTE_EDITOR_DPAD_UP |
| 174 | +JOY_EVENT_TRACKROUTE_EDITOR_DPAD_DOWN |
| 175 | +JOY_EVENT_TRACKROUTE_EDITOR_DPAD_LEFT |
| 176 | +JOY_EVENT_TRACKROUTE_EDITOR_DPAD_RIGHT |
| 177 | +JOY_EVENT_TRACKROUTE_EDITOR_NEXT_ROUTE |
| 178 | +JOY_EVENT_TRACKROUTE_EDITOR_NEXT_POINT |
| 179 | +JOY_EVENT_TRACKROUTE_EDITOR_PREV_POINT |
| 180 | +JOY_EVENT_TRACKROUTE_EDITOR_RESET_POS |
| 181 | +JOY_EVENT_TRACKROUTE_EDITOR_EDIT_RIGHT_WIDTH |
| 182 | +JOY_EVENT_TRACKROUTE_EDITOR_EDIT_LEFT_WIDTH |
| 183 | +JOY_EVENT_TRACKROUTE_EDITOR_EDIT_POSITION |
| 184 | +JOY_EVENT_TOGGLE_TRACK_MARKER |
| 185 | +JOY_EVENT_CAMERA_POV_CHANGE |
| 186 | +JOY_EVENT_CAMERA_LOOKBACK |
| 187 | +JOY_EVENT_ZONE_FREEZE -- HP2 - works as intended |
| 188 | +JOY_EVENT_ZONE_PREVIEW -- HP2 - works as intended |
| 189 | +JOY_EVENT_ZONE_SLOMO -- HP2 - works as intended |
| 190 | +JOY_EVENT_ZONE_WARP |
| 191 | +JOY_EVENT_REPLAY_SKIP |
| 192 | +JOY_EVENT_REPLAY_PAUSE |
| 193 | +JOY_EVENT_REPLAY_PREVIOUS_MARKER |
| 194 | +JOY_EVENT_REPLAY_NEXT_MARKER |
| 195 | +JOY_EVENT_REPLAY_PLAYBACK_SPEED |
| 196 | +JOY_EVENT_REPLAY_CAMERA_ANGLE |
| 197 | +JOY_EVENT_REPLAY_CAMERA_TARGET |
| 198 | +JOY_EVENT_REPLAY_HELP |
| 199 | +JOY_EVENT_REPLAY_HIDE_TIMELINE |
| 200 | +JOY_EVENT_REPLAY_MARK_DEMO |
| 201 | +JOY_EVENT_REPLAY_TEST_DEMO |
| 202 | +JOY_EVENT_REPLAY_ERASE_DEMO |
| 203 | +JOY_EVENT_STEER -- you may only assign an analog axis or DPAD, nothing else |
| 204 | +JOY_EVENT_STEER_ANALOG -- breaks right after using JOY_EVENT_STEER (JOY_EVENT_STEER is analog as well anyway) |
| 205 | +JOY_EVENT_THROTTLE |
| 206 | +JOY_EVENT_THROTTLE_ANALOG |
| 207 | +JOY_EVENT_THROTTLE_ANALOG_ALTERNATE |
| 208 | +JOY_EVENT_BRAKE |
| 209 | +JOY_EVENT_BRAKE_ANALOG |
| 210 | +JOY_EVENT_BRAKE_ANALOG_ALTERNATE |
| 211 | +JOY_EVENT_REVERSE |
| 212 | +JOY_EVENT_REVERSE_ANALOG |
| 213 | +JOY_EVENT_EBRAKE |
| 214 | +JOY_EVENT_EBRAKE_ANALOG |
| 215 | +JOY_EVENT_SHIFTUP |
| 216 | +JOY_EVENT_SHIFTDOWN |
| 217 | +JOY_EVENT_SHIFTUP_ALTERNATE |
| 218 | +JOY_EVENT_SHIFTDOWN_ALTERNATE |
| 219 | +JOY_EVENT_DISENGAGE_CLUTCH |
| 220 | +JOY_EVENT_DISENGAGE_CLUTCH_ANALOG |
| 221 | +JOY_EVENT_RESET_CAR |
| 222 | +JOY_EVENT_HONK_HORN -- works but code for playing the honk is missing. If restored, this will work just fine (same for AI). |
| 223 | +JOY_EVENT_NITRO_BOOST |
| 224 | +JOY_EVENT_NITRO_BOOST_ALTERNATE |
| 225 | +JOY_EVENT_REQUEST_ROADBLOCK |
| 226 | +JOY_EVENT_REQUEST_HELICOPTER |
| 227 | +JOY_EVENT_FIRE_ROCKET |
| 228 | +JOY_EVENT_AIM_ROCKET_LR |
| 229 | +JOY_EVENT_AIM_ROCKET_UD |
| 230 | +JOY_EVENT_AIM_ZOOM |
| 231 | +JOY_EVENT_AUTO_PILOT |
| 232 | +JOY_EVENT_DRAG_RACE_CHANGE_LANE_LEFT |
| 233 | +JOY_EVENT_DRAG_RACE_CHANGE_LANE_RIGHT |
| 234 | +JOY_EVENT_DRAG_RACE_CHANGE_LANE_LEFT_ANALOG -- very broken, not advised to use, it goes full left or right, stick to the digital versions above |
| 235 | +JOY_EVENT_DRAG_RACE_CHANGE_LANE_RIGHT_ANALOG |
| 236 | +JOY_EVENT_CYCLE_HUD |
| 237 | +JOY_EVENT_PAUSE |
| 238 | +JOY_EVENT_SKIP |
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