diff --git a/src/Uno.UI/UI/Xaml/Media/Imaging/RenderTargetBitmap.skia.cs b/src/Uno.UI/UI/Xaml/Media/Imaging/RenderTargetBitmap.skia.cs
index dcde8e4377d5..c06acfcd6225 100644
--- a/src/Uno.UI/UI/Xaml/Media/Imaging/RenderTargetBitmap.skia.cs
+++ b/src/Uno.UI/UI/Xaml/Media/Imaging/RenderTargetBitmap.skia.cs
@@ -83,21 +83,6 @@ private static ImageData Open(UnmanagedArrayOfBytes buffer, int bufferLength, in
}
}
- ///
- /// Renders synchronously on the UI thread using the software rasterizer. For internal
- /// callers that cannot yield to the dispatcher — e.g. the drag visual must be captured
- /// within the DragStarting sequence so DragEnter/DragOver still fire synchronously right
- /// after it, matching WinUI. Must not be called while a RenderAsync is in flight on the
- /// same instance.
- ///
- internal void RenderSync(UIElement element, int scaledWidth, int scaledHeight)
- {
- (_bufferSize, PixelWidth, PixelHeight) = PrepareRender(element, new Size(scaledWidth, scaledHeight)) is { } render
- ? RenderSoftware(element.Visual, render)
- : (0, 0, 0);
- InvalidateSource();
- }
-
///
/// Computes the render dimensions and sizes the pixel buffer accordingly; null when the
/// element has nothing to render.
diff --git a/src/Uno.UI/UI/Xaml/UIElement.Pointers.cs b/src/Uno.UI/UI/Xaml/UIElement.Pointers.cs
index 9f7307104d46..c3bede317cd6 100644
--- a/src/Uno.UI/UI/Xaml/UIElement.Pointers.cs
+++ b/src/Uno.UI/UI/Xaml/UIElement.Pointers.cs
@@ -969,14 +969,11 @@ private async Task StartDragAsyncCore(PointerPoint pointer
// so we provide the ActualSize to request the image to be scaled back in logical pixels.
var target = new RenderTargetBitmap();
-#if __SKIA__
- // RenderAsync completes during a later render pass; the drag visual must instead be
- // captured without yielding so DragStarted/DragEnter below still fire synchronously
- // within the DragStarting sequence (matching WinUI).
- target.RenderSync(this, (int)ActualSize.X, (int)ActualSize.Y);
-#else
- await target.RenderAsync(this, (int)ActualSize.X, (int)ActualSize.Y);
-#endif
+ // Deliberately not awaited: on Skia the render completes during a later render pass,
+ // and yielding here would break the synchronous DragStarting → DragStarted →
+ // DragEnter/DragOver sequence (matching WinUI). The drag view redraws itself when
+ // the bitmap's pixels arrive (InvalidateSource).
+ _ = target.RenderAsync(this, (int)ActualSize.X, (int)ActualSize.Y);
routedArgs.DragUI.Content = target;
routedArgs.DragUI.Anchor = -ptPosition;