Skip to content

Commit 2d1ce9c

Browse files
authored
docs: add frame limiter behavior to common issues (#268)
* docs: add frame limiter behavior to common issues * fix: md table formatting * fix: add porkloin to authors
1 parent 2897517 commit 2d1ce9c

2 files changed

Lines changed: 38 additions & 1 deletion

File tree

src/Gaming/Common_gaming_issues.md

Lines changed: 37 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2,6 +2,7 @@
22
authors:
33
- "@nicknamenamenick"
44
- "@m2Giles"
5+
- "@porkloin"
56
tags:
67
- Troubleshooting
78
---
@@ -99,6 +100,41 @@ Delete `libtcmalloc_minimal.so.x` in the game's bin folder if present.
99100

100101
If this fails to fix it, then try forcing Proton Experimental in the game's properties.
101102

103+
104+
## Frame Rate Limiting Issues and Inconsistency
105+
106+
When using Gamescope, framerate limits can be applied in several ways. Unfortunately not all methods work for every enviroment, game, or hardware configuration.
107+
108+
Many inconsistencies can be observed, especially when applying framerate limits in desktop mode.
109+
110+
The tables below show the behavior of different framerate limiting methods.
111+
112+
### Steam Game Mode (Deck OS / Game Mode session)
113+
| Method | Setup steps | Requires V-Sync On In-Game? | Change limit without restarting game? | Latency | Preferred | Notes |
114+
|---|---|---|---|---|---|---|
115+
| **Gamescope FPS limiter** | Use **Quick Access Menu > Performance > Framerate Limit** | No | Yes | Meh | **Preferred** | Automatically turns v-sync on at driver-level whenever the framerate cap is enabled. Additional latency will be introduced. |
116+
| **MangoAPP (embedded)** | N/A - doesn't work at all. | - | - | - || Frame limiter settings from mangoapp are ignored in game mode/deck mode. Use the slider or external mangohud instead. |
117+
| **MangoHUD (external)** | **Launch Options:** `MANGOHUD=1 %command%` | No | Yes | Meh || Set `fps_limit=0,30,60,120...` (0=no cap) in MangoHud.conf. May clash with MangoAPP. |
118+
| **DXVK/VKD3D runtime frame limiter** | **DXVK (D3D8/9/10/11):** `DXVK_FRAME_RATE={fps} %command%`<br>**VKD3D-Proton (D3D12):** `VKD3D_FRAME_RATE={fps} %command%` | No | No | Best || Applies only to DXVK/VKD3D titles (no effect on native OpenGL or native Vulkan). |
119+
120+
121+
122+
123+
### Desktop Mode (GNOME / KDE)
124+
| Method | Setup steps | Requires V-Sync On In-Game? | Change limit without restarting game? | Latency | Preferred | Notes |
125+
|---|---|---|---|---|---|---|
126+
| **Gamescope FPS limiter** | **Launch Options**: `gamescope -r {fps} -- %command%` / `--framerate-limit {fps}` | Yes | Yes | Meh || Use `gamescopectl debug_set_fps_limit {fps}` to change the limiter value live without restarting. |
127+
| **MangoAPP (embedded)** | **Launch Options:** `gamescope --mangoapp -- %command%` | Yes | Yes | Meh || Caps are sometimes not effective. Set `fps_limit=0,30,60,120...` (0=no cap) in MangoHud.conf (or via `MANGOHUD_CONFIG=...`). Add `show_fps_limit` to preset to see in game. Change with `ShiftL+F1`. |
128+
| **MangoHUD (external)** | **Launch Options:** `MANGOHUD=1 gamescope -- %command%` | No | Yes | Meh | **Preferred** | Caps are almost always effective. Set `fps_limit=0,30,60,120...` (0=no cap) in MangoHud.conf (or via `MANGOHUD_CONFIG=...`). Add `show_fps_limit` to preset to see in game. Change with `ShiftL+F1`. |
129+
| **DXVK/VKD3D runtime frame limiter** | **DXVK (D3D8/9/10/11):** `DXVK_FRAME_RATE={fps} %command%`<br>**VKD3D-Proton (D3D12):** `VKD3D_FRAME_RATE={fps} %command%` | No | No | Best || In-process/API-level caps; excellent timing, but you must restart to change. |
130+
131+
132+
If your framerate limiter isn't working, the following steps can often help:
133+
134+
1. Disable adaptive sync/VRR or remove the `--adaptive-sync` flag from your gamescope args.
135+
2. Set vsync in-game to "on".
136+
137+
102138
<hr>
103139

104-
[**<-- Back to Gaming Guide**](./index.md)
140+
[**<-- Back to Gaming Guide**](./index.md)

src/Gaming/index.md

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -33,6 +33,7 @@ Linux gaming being a viable competitor to Windows is a relatively new paradigm.
3333
- [Proton Logs](/Gaming/Common_gaming_issues.md#steam-logs)
3434
- [Native Linux Builds vs. Proton](/Gaming/Common_gaming_issues.md#native-linux-port-versus-windows-version)
3535
- [Issues with Valve/Source Games](/Gaming/Common_gaming_issues.md#valve-source-engine-game-problems)
36+
- [Frame Rate Limiting Issues and Inconsistency](/Gaming/Common_gaming_issues.md#frame-rate-limiting-issues-and-inconsistency)
3637

3738
### - [**Hardware Compatibility for Gaming**](Hardware_compatibility_for_gaming.md)
3839

0 commit comments

Comments
 (0)