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spatial-partitioning

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Ten-Minute-Physics-Unity

Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own XPBD based physics engine. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.

  • Updated Apr 20, 2026
  • C#
QUADTREE-VISUALIZER

A high-performance interactive simulation visualizing the efficiency of the QuadTree data structure in spatial partitioning and collision detection, built with Next.js and HTML5 Canvas.

  • Updated Sep 5, 2026
  • C
MINESWEEPER

A zero-dependency, high-performance Minesweeper engine implementing recursive QuadTree spatial partitioning and bit-packed state management for deterministic 1,000,000+ (One Million+) node grid simulation.

  • Updated Sep 6, 2026
  • JavaScript

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