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SAH kd-tree for triangles parallel build algorithm.

Based on:

  • Wald Ingo and Havran Vlastimil "On building fast kd-Trees for Ray Tracing, and on doing that in O(N log N)"(2006)
  • Wu Zhefeng, Zhao Fukai and Liu Xinguo "SAH KD-tree construction on GPU"(2011)