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Rename leftover projects
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.github/copilot-instructions.md

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CHANGELOG.md

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- **Component Modularity** - Separation of concerns (common, layout, screens)
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### Changed
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- Project renamed from "Legends of the Arena" to "Ludus Magnus: Reborn"
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- Focus shifted from tactical combat to ludus management and strategic gameplay
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- Architecture modernized with React + TypeScript (was vanilla JS + Web Components)
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CONTRIBUTING.md

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# Contributing to Legends of the Arena 🎮
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# Contributing to Ludus Magnus: Reborn 🎮
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First off, thank you for considering contributing to Legends of the Arena! It's people like you that make this game even better. 🙌
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First off, thank you for considering contributing to Ludus Magnus: Reborn! It's people like you that make this game even better. 🙌
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## 📋 Table of Contents
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- Credited in release notes
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- Given public thanks for their work
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Thank you for contributing to Legends of the Arena! 🎮⚔️
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Thank you for contributing to Ludus Magnus: Reborn! 🎮⚔️

SECURITY.md

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## 🛡️ Reporting a Vulnerability
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We take the security of Legends of the Arena seriously. If you believe you have found a security vulnerability, please report it to us as described below.
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We take the security of Ludus Magnus: Reborn seriously. If you believe you have found a security vulnerability, please report it to us as described below.
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### Please Do Not:
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- **Open a public GitHub issue** for the vulnerability
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Thank you for helping keep Legends of the Arena and its users safe! 🛡️
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Thank you for helping keep Ludus Magnus: Reborn and its users safe! 🛡️

docs/AI_DEVELOPMENT_PLAN_CONTEXT.md

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# Legends of the Arena - AI Development Planning Context Document
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# Ludus Magnus: Reborn - AI Development Planning Context Document
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> **Purpose**: This document provides comprehensive context about the "Legends of the Arena" (ObjectFighterJS) codebase for AI models to understand the project architecture, systems, and create development plans.
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> **Purpose**: This document provides comprehensive context about the "Ludus Magnus: Reborn" (ObjectFighterJS) codebase for AI models to understand the project architecture, systems, and create development plans.
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>
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> **Version**: 5.0.0 | **Last Updated**: January 2026
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## 1. PROJECT OVERVIEW
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### 1.1 What Is This Project?
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**Legends of the Arena** is a browser-based RPG fighting game built entirely with vanilla JavaScript and Web Components (zero frameworks). It features turn-based tactical combat, story campaigns, character progression with talent trees, equipment systems, and a marketplace economy.
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**Ludus Magnus: Reborn** is a browser-based RPG fighting game built entirely with vanilla JavaScript and Web Components (zero frameworks). It features turn-based tactical combat, story campaigns, character progression with talent trees, equipment systems, and a marketplace economy.
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### 1.2 Technology Stack
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| Layer | Technology | Notes |
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```javascript
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router.register('/profile', handlers.showProfileScreen, {
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guard: 'characterCreated',
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title: 'Profile - Legends of the Arena'
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title: 'Profile - Ludus Magnus: Reborn'
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});
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router.navigate('/combat', { opponent: selectedFighter });

docs/AI_TECHNICAL_REFERENCE.md

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# Legends of the Arena - Technical Implementation Reference
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# Ludus Magnus: Reborn - Technical Implementation Reference
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> **Purpose**: Detailed technical reference for AI models to understand code patterns, data flows, and implementation specifics for development planning.
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>

docs/COMPREHENSIVE_PROJECT_SETUP_PLAN.md

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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Legends of the Arena</title>
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<title>Ludus Magnus: Reborn</title>
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<meta name="description" content="Browser-based RPG fighting game with tactical grid combat">
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<!-- Bootstrap CSS -->

docs/STATE_MANAGEMENT.md

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## Overview
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Legends of the Arena uses a centralized state management system inspired by Redux. All game state lives in a single `gameStore`, and state mutations happen through dispatched actions.
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Ludus Magnus: Reborn uses a centralized state management system inspired by Redux. All game state lives in a single `gameStore`, and state mutations happen through dispatched actions.
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## Architecture Diagram
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guides/CHARACTER_CLASSES_GUIDE.md

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# Character Classes Guide - Legends of the Arena
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# Character Classes Guide - Ludus Magnus: Reborn
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## Overview
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Choose from **10 unique character classes**, each with distinct playstyles, passive abilities, and combat mechanics!

guides/ECONOMY_GUIDE.md

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## 🎮 **What is the Economy System?**
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Legends of the Arena features a complete **gold-based economy**! Earn gold through battles and missions, spend it at the marketplace, and manage your resources strategically to become the ultimate champion!
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Ludus Magnus: Reborn features a complete **gold-based economy**! Earn gold through battles and missions, spend it at the marketplace, and manage your resources strategically to become the ultimate champion!
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