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Ship copy of SMK textures in 16 bit #214

Description

@szapp

The FreeAiming patch causes a freeze or crash in conjunction with the modification Gothic 1 Revised Edition version 1.6 and 1.9 on Linux in a manual installation using only Ninja, Union, and FreeAiming.

The freezing occurs latest when shooting the arrow, but sometimes also on aiming. Access Violations are scarce but this one may help:

======================================= UNHANDLED EXCEPTION OCCURED ======================================================
======================================= CRASH INFOS: =====================================================================
GOTHIC 1.08k_mod, Parser Version: 50
User:  ******,  CPUType: 586,  Mem: 0 MB total, 0 MB free
Camera: Pos(20409.7012/1527.31396/-16921.2363), At(0.821020186/0.0927366316/-0.563316762)
Startup Options:-game:revised_de.ini
=============================================== CALLSTACK : ==============================================================
0023:0051939D (0x040D0288 0x05D73100 0x22620D88 0x00000000) GothicMod.exe, zCPolygon::TransformProjectLight()+29 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zBSP.cpp, line 1167
0023:0059C33E (0x0137F82C 0x00000000 0x05B69508 0x0137F82C) GothicMod.exe, zCPolyStrip::Render()+1006 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zPolyStrip.cpp, line 306+7 byte(s)
0023:00591067 (0x0137F82C 0x0000005F 0x00000000 0x05B69508) GothicMod.exe, zCParticleFX::Render()+5047 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zParticle.cpp, line 1402+13 byte(s)
0023:005D6458 (0x00000000 0x00000003 0x043EDDA0 0x05E8FA10) GothicMod.exe, zCVob::Render()+968 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zVob.cpp, line 1484+10 byte(s)
0023:0051B2DC (0x043ABA90 0x043EDC08 0x00000000 0x05C88F78) GothicMod.exe, zCBspTree::RenderVobList()+2812 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zBSP.cpp, line 1742
0023:0051E132 (0x043ABA90 0x007DCAC4 0x0137FAC8 0x00000000) GothicMod.exe, zCBspTree::Render()+2290 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zBSP.cpp, line 2794
0023:005F3F9A (0x05C88F78 0x67768605 0x043ABA90 0x007DCAC4) GothicMod.exe, zCWorld::Render()+218 byte(s), D:\dev\gothic\current_work\ZenGin\_Dieter\zWorld.cpp, line 740
0023:0FB759E2 (0x0000FFFF 0x00000000 0x007D06E8 0x45455200) ZUNIONUTILS.DLL

VDFs present:

Gothic/data/anims.VDF
Gothic/data/fonts.VDF
Gothic/data/FreeAiming.vdf
Gothic/data/meshes.VDF
Gothic/data/sound.VDF
Gothic/data/sound_patch2.VDF
Gothic/data/speech.VDF
Gothic/data/speech_patch2.VDF
Gothic/data/textures.VDF
Gothic/data/textures_apostroph_patch_neu.VDF
Gothic/data/textures_bikini.vdf
Gothic/data/textures_choicebox_32pixel_modialpha.VDF
Gothic/data/textures_patch.VDF
Gothic/data/textures_Startscreen_ohne_Logo.VDF
Gothic/data/Union.vdf
Gothic/data/Union_Raw_Input.vdf
Gothic/data/worlds.VDF

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