diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 70ce6f0fc7..032c8c7da1 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -158,6 +158,7 @@ Space Station 14 - [Proposals]() - [Vulpkanin](en/space-station-14/character-species/proposals/vulpkanin.md) + - [Gelaxi](en/space-station-14/character-species/proposals/gelaxi.md) - [Combat](en/space-station-14/combat.md) - [PR Guidelines]() diff --git a/src/en/space-station-14/character-species/proposals/gelaxi.md b/src/en/space-station-14/character-species/proposals/gelaxi.md new file mode 100644 index 0000000000..fd4d3bf243 --- /dev/null +++ b/src/en/space-station-14/character-species/proposals/gelaxi.md @@ -0,0 +1,99 @@ +| Designers | Implemented | GitHub Links | +|---|---------------|-----------------------------------------------------------------------------------| +| Ork | :x: No | ----- | + +## Overview + +This is a proposal for the Gelaxi species. They are a gastropod species who wear shells and are slimy! They aren't particularly fast (in their talking, or walking!) and they take great pride in their shells and love to share, customize, and show them off. They are primarily inspired by FTL's Slugs and Zoltans, in addition to Lady Cassandra from Doctor Who, but are quite distinct. + +## Overarching theme + +The species, in general, is focused on having a lot of interactions with the crew. Many of the Gelaxis abilities are concentrated on this aspect and its a big goal for the species as a whole. I think this is an aspect largly missing from other species and this is a good space to design in. + +### Visuals + +Gelaxi are just large snails, they themselves aren't very colorful, but they take great pride in customizing their shells which have many unique designs and color schemes. Shells should be fully customizable, before and during the round. You can affix objects to the shells (E.g papers or flashlights) and get them stamped or signed by various crew and command. They would also ideally have unique markings added depending on interactions that happen to them (E.g getting shot, lit on fire etc...). These shells are "living" art pieces, and ideally would change visually throughout the shift. + +### Major unique features: + +### Shells + +Gelaxis shells are of vital importance to them. They replace the backpack slot and Gelaxis cannot wear normal backpacks. Shells themselves come in multiple shapes (see the Visuals section for more information on this aspect), each shape has slightly unique abilities. + - Some of these could include: + - Unique storage grids (Spirals, cones, etc...) + - Different speed penalties. + - Sound effects (Conch shell) + - Reflect chance when being shot from the back, front would not reflect (Trust me, we can balance it :)) + - Various doafter lengths for unequipping the shells. + - And more! + +Shells can be taken off without harm to the Gelaxis - in fact they *want* to do this! The longer a Gelaxi wears a shell, the slower they move in it, and longer it takes to open. This should take a long time (~50%+ of the shift). The only way to fix this is to swap their shell with another Gelaxi. Part of Gelaxis culture is to share shells so this is normal and expected of them. These downsides should be minor, you should be able to happily wear your shell without swapping it and not be affected in a large way. + +###### GAMEPLAY REASONING / IMPACT: + - Players love large amounts of customization, shells being highly customizable gives them this freedom in a natural and fun way. + - A unique feature that allows players to express themselves easily in multiple ways. + - Gameplay wise, you can pick a shell that fits your playstyle (need a lot of storage but don't care about movement speed? Take the shell that fits!). + - This incentivises player on player interaction by giving gameplay reasons to swap shells. + +--- + +### Moisture / slime + +Gelaxis are slimey creature and need moisture to be comfortable (but not too moist)! They can get moisture in various ways, but most, if not all, should be primarily be from other crew. For example, crew should be able to spray them with fire extinguishers and slimes should be able to hug them to increase their moisture level. Gelaxis *should not* be able to do this to themselves easily. Their current moisture level effects various aspects about them (movement speed, shell open doafter length etc...). See the other sections for how moisture effects it. On the whole, their moisture level should not have massive downsides to not maintaining. Being too dry or too moist should not make the game extremely frustrating, at worst, it should be mildly annoying. + +#### Slimey hands + +Gelaxi have no fingerprints, their slimey hands do not have enough definition for them! However, when touching objects, doors or worn clothing, they do leave some slime. This slime will indicate the color of the Gelaxi that touched (The text color will match the Gelaxis color) and will last for a couple of minutes, the exact time depends on how moist they are. + +###### GAMEPLAY REASONING / IMPACT: + - This makes detectives / securities interactions with them unique, if the crime happened recently, finding the suspect should be much easier, but if the crime happened long in the past, there will be no trace. Its incentives more complex plans by rewarding them with no evidence, and also disincentives run and gun tactics by allowing easy tracking by even non detective officers. + +--- + +#### Slippery fingers + +When picking up items, Gelaxi will have a percentage chance to instantly drop the item (as if it were lubed). This percentage increases the more moist they are! This chance shouldn't be too large as to be a large determent to gameplay. + +###### GAMEPLAY REASONING / IMPACT: + - Punishes Gelaxi players for being too moist and not thinking about their moisture levels closely + - This will probably make them slightly weaker against security specifically as after getting stunned, picking up your items would be harder. + +--- + +#### Slime sliding + +When walking over reagents, Gelaxi will move faster. This only occurs if they are over a certain moisture level. They also must shift and slow walk *out* of puddles, or they will trip and fall down. This is a minor speed boost, but should be fast enough to where they actively seek out going on reagents. + +###### GAMEPLAY REASONING / IMPACT: + - Gives Gelaxi a natural way to interact with the stations environment! It also isn't free to use, you have to be careful when leaving reagents, otherwise your liable to trip and ruin any advantage you had. + +--- + +### Minor unique features + + - Gelaxi are heavily poisoned by salt, it dries them out and does poison damage. This is only by ingestion or by walking over it - splashing it on them will do nothing so players can't instantly kill them. + - Any reagent that has salt as one of its precursors, will also poison them (slightly, not a lot!). + - Gelaxi will occasionally drop slime puddles on the ground depending on how moist they are, these will *not* be reagent puddles, but markings like dirt and will be the same color as their skin. They are purely visual. The janitor will want to clean them up to make the station spotless, but it wont effect the crew in a harmful way. + - Gelaxi talk slowly in a unique accent (doubling letters, adding ellipses after a sentence etc...). This should be minor, and not very noticeable. + - No shoes + +--- + +### Electricity subtheme - Optional addon + +This is an optional subtheme that I think could add a lot to the species. However, because of how many things the species already has going on, might be too much. This should be added if many of the other abilities are decided to be undesirable. Here is what this addon would constitute: + + - Gelaxis eyes would be somewhat powerful flashlights (between PDA and flashlight), you can toggle them on with an action and they would be the same color as your eye color. + - Gelaxi have unique markings on their shells that glow in the dark. + - Gelaxi have an ability, and when activated, they turn into a small generator able to power parts of the station for short periods of time (~2-3 minutes) + - Gelaxis vomit charges battery items when it comes into contact. + +--- + +### Clashes with other species + +To note, there are many abilities that "make sense" to give to Gelaxi. For example, its not a far stretch to allow them to eat trash like Vox, or suck up reagents like Diona. This is a dangerous road to travel, and all abilities are carefully made to *not* tread on the unique aspects of other species. + +### Note + +Original PR was from Impstation, I'm not taking really any of the mechanics from the OG pr, just the sprites. (Link: https://github.com/syndicate-ss14/macrocosm/pull/3)