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Acronyms and Nomenclature

Shorthand Meaning
SS14 Space Station 14. Remake of Space Station 13 (SS13).
BYOND The game engine for SS13.
RobustToolbox, Engine SS14's game engine. (Think BYOND).
Content, Content Pack The "game" running on RobustToolbox. (Think SS13).
CVar Convar/Console Variable. Configurable value that you can change in the config files or through the console.
.yml, YAML YAML Ain't Markup Language. Used to define prototypes.
.toml, TOML Tom's Obvious Minimal Language. Like YAML but for config.
ECS Entity Component System
IoC Inversion of Control
.dmi, DMI BYOND/SS13's sprite file format. Converted to an RSI for our usage.
.rsi, RSI Robust Station Images. SS14's image "file" format (actually a folder).
PVS Potentially Visible Set. Stops the server from sending out-of-range entities to clients.
PJB, PJB3005 The Project Lead. Why the fuck is my name in here?
VSC, VSCode Visual Studio Code. Not the same as VS.
VS Visual Studio Community 2017/19. Not the same as VSC. The IDE for people who can't get a Rider license.
Rider A crossplatform IDE for C#. (Can be obtained for free for non-commercial use).
Watchdog SS14 Server Watchdog. Used for dedicated server logging, updating and general management.
Lidgren Networking library.
Box2D The basis for SS14's (heavily modified) physics system.
Avalonia UI framework used for the launcher.
Postgres, SQLite Databases.
EntityUid Entity Unique Identifier