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Copy pathsprite_data.c
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55 lines (42 loc) · 2.98 KB
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/////////////////////////
/// BEGIN GENERATED
/* sprite frames array */
const Sprite_frame __sprite_frames[16] =
{
[0] = { .x = 0, .y = 0, .w = 32, .h = 32, },
[1] = { .x = 0, .y = 0, .w = 32, .h = 32, },
[2] = { .x = 0, .y = 64, .w = 7, .h = 32, },
[3] = { .x = 32, .y = 0, .w = 32, .h = 32, },
[4] = { .x = 96, .y = 32, .w = 16, .h = 16, },
[5] = { .x = 64, .y = 0, .w = 32, .h = 32, },
[6] = { .x = 112, .y = 32, .w = 16, .h = 16, },
[7] = { .x = 96, .y = 0, .w = 32, .h = 32, },
[8] = { .x = 96, .y = 48, .w = 16, .h = 16, },
[9] = { .x = 15, .y = 64, .w = 7, .h = 7, },
[10] = { .x = 0, .y = 32, .w = 32, .h = 32, },
[11] = { .x = 7, .y = 64, .w = 8, .h = 8, },
[12] = { .x = 0, .y = 32, .w = 32, .h = 32, },
[13] = { .x = 32, .y = 32, .w = 32, .h = 32, },
[14] = { .x = 64, .y = 32, .w = 32, .h = 32, },
[15] = { .x = 112, .y = 48, .w = 16, .h = 16, },
};
/* keyframes */
/* sprites */
const Sprite SPRITE_ASSAULT_RIFLE = { .id = 0, .flags = SPRITE_FLAG_STILL, .first_frame = 0, .last_frame = 0, .total_frames = 1 };
const Sprite SPRITE_ASSAULT_RIFLE_SIDE = { .id = 1, .flags = SPRITE_FLAG_STILL, .first_frame = 1, .last_frame = 1, .total_frames = 1 };
const Sprite SPRITE_ASSAULT_RIFLE_TOP = { .id = 2, .flags = SPRITE_FLAG_STILL, .first_frame = 2, .last_frame = 2, .total_frames = 1 };
const Sprite SPRITE_BLUE_DOOR = { .id = 3, .flags = SPRITE_FLAG_STILL, .first_frame = 3, .last_frame = 3, .total_frames = 1 };
const Sprite SPRITE_BLUE_KEY = { .id = 4, .flags = SPRITE_FLAG_STILL, .first_frame = 4, .last_frame = 4, .total_frames = 1 };
const Sprite SPRITE_DUDE = { .id = 5, .flags = SPRITE_FLAG_STILL, .first_frame = 5, .last_frame = 5, .total_frames = 1 };
const Sprite SPRITE_HEALTH = { .id = 6, .flags = SPRITE_FLAG_STILL, .first_frame = 6, .last_frame = 6, .total_frames = 1 };
const Sprite SPRITE_RED_DOOR = { .id = 7, .flags = SPRITE_FLAG_STILL, .first_frame = 7, .last_frame = 7, .total_frames = 1 };
const Sprite SPRITE_RED_KEY = { .id = 8, .flags = SPRITE_FLAG_STILL, .first_frame = 8, .last_frame = 8, .total_frames = 1 };
const Sprite SPRITE_RIFLE_ROUND = { .id = 9, .flags = SPRITE_FLAG_STILL, .first_frame = 9, .last_frame = 9, .total_frames = 1 };
const Sprite SPRITE_SHOTGUN = { .id = 10, .flags = SPRITE_FLAG_STILL, .first_frame = 10, .last_frame = 10, .total_frames = 1 };
const Sprite SPRITE_SHOTGUN_PELLET = { .id = 11, .flags = SPRITE_FLAG_STILL, .first_frame = 11, .last_frame = 11, .total_frames = 1 };
const Sprite SPRITE_SHOTGUN_SIDE = { .id = 12, .flags = SPRITE_FLAG_STILL, .first_frame = 12, .last_frame = 12, .total_frames = 1 };
const Sprite SPRITE_SHOTGUN_TOP = { .id = 13, .flags = SPRITE_FLAG_STILL, .first_frame = 13, .last_frame = 13, .total_frames = 1 };
const Sprite SPRITE_YELLOW_DOOR = { .id = 14, .flags = SPRITE_FLAG_STILL, .first_frame = 14, .last_frame = 14, .total_frames = 1 };
const Sprite SPRITE_YELLOW_KEY = { .id = 15, .flags = SPRITE_FLAG_STILL, .first_frame = 15, .last_frame = 15, .total_frames = 1 };
/////////////////////////
/// END GENERATED