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57 lines (35 loc) · 787 Bytes
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Copy pathmodule.c
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57 lines (35 loc) · 787 Bytes
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#include "ui_test.c"
// TODO make the cradle layer for entry points and stuff
void *module_init(void*);
void *module_close(void*);
void *module_main(void*);
void *module_load(void*);
void *module_unload(void*);
void *module_init(void* _) {
return (void*)game_init();
}
void *module_close(void* gp) {
game_close(gp);
return 0;
}
void *module_main(void* _gp) {
Game *gp = _gp;
game_update_and_draw(gp);
if(gp->quit) {
return (void*)0;
} else {
return (void*)1;
}
}
void *module_load(void* _gp) {
Game *gp = _gp;
//Clay_SetCurrentContext(gp->clay_context);
os_state_select(gp->os_state);
ui_state_select(gp->ui_state);
game_load_assets(gp);
return 0;
}
void *module_unload(void* gp) {
game_unload_assets((Game*)gp);
return 0;
}