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23 lines (23 loc) · 1.74 KB
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Copy pathPROJECT_LANG_1.cpp
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23 lines (23 loc) · 1.74 KB
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// Start of script
#include <iostream>
// Please note: I am not very experienced with the C++ programming language yet, so this is just a demo script. It may not function as intended.
// I chose C++ as the first project language file for this project (Zombie Life re-animated) as I wanted a good cross-platform language to use that would be compatible with as many operating systems as possible. I considered Java, but considered it too bloated for my needs, and possibly not compatible with iOS/iPadOS. I could have written multiple versions, but I am producing 4 games in one here, and want to keep it simple. There also were no zombie themed languages I could use as a pun.
class projectLanguageFileOne {
int main() { // Main method
// Header
std::cout << "Project language file 1";
// Subheader
std::cout << "For: Seanpm2001/Zombie-Life-re-animated";
// Neck
std::cout << "Reasoning:";
// Body
std::cout << "I chose C++ as the first project language file for this project (Zombie Life re-animated) as I wanted a good cross-platform language to use that would be compatible with as many operating systems as possible. I considered Java, but considered it too bloated for my needs, and possibly not compatible with iOS/iPadOS. I could have written multiple versions, but I am producing 4 games in one here, and want to keep it simple. There also were no zombie themed languages I could use as a pun..";
// return main(); /* Too recursive, removed */
break; // Not sure what this does, but I am using it as a stopping point.
}} // End of code
/* File info
* File type: C++ Source file (*.cpp, *.cxx)
* File version: 1 (Tuesday, 2021 December 7th at 10:19 pm)
* Line count (including blank lines and compiler line): 24
*/
// End of script