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54 lines (42 loc) · 1.35 KB
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from turtle import Screen
from snake import Snakes
import time
from food import Food
from score_board import ScoreBoard
screen = Screen()
screen.setup(width=600, height=600)
screen.title("my snack game")
screen.bgcolor("black")
# here we are skip the animation of the moving blocks one by one
screen.tracer(0)
# creating object from class.
snake = Snakes()
food = Food()
score_board = ScoreBoard()
# for giving the direction to snake
screen.listen()
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.right, "Right")
screen.onkey(snake.left, "Left")
game_is_on = True
while game_is_on:
# and now we refresh (in other words skip animation and see full done graphics
screen.update()
time.sleep(0.1)
snake.move()
# detection of collision with food
if snake.head.distance(food) < 15:
food.refresh()
snake.extend()
score_board.refresh_score()
# detect collision with wall
if snake.head.xcor() > 290 or snake.head.xcor() < -290 or snake.head.ycor() > 290 or snake.head.ycor() < -290:
score_board.reset()
snake.reset()
# detect collision with his tail
for segment in snake.segments[1:]:
if snake.head.distance(segment) < 10:
score_board.reset()
snake.reset()
screen.exitonclick()